Game Description:Super Meat Boy is a tough-as-nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus wearing a tux who lives in a jar. Leap from walls, jump over seas of buzz saws, and run through crumbling caves and pools of old needles. Super Meat Boy relives the old school difficulty of classic retro platformers and streamlines it down to the essentials, no BS, just straight-forward twitch reflex platforming, and all while sacrificing his own well-being to save his damsel in distress.
LittleBigPlanet was sold as a content creation game, but thanks to some imprecise controls and limitations with the interface, it was not as intuitive as many would-be Shigeru Miyamotos would have liked. Still, it did show promise. And you have to believe that all the flaws in the world wouldn't stop enterprising gamers from recreating their favorite levels from Super Mario Bros.
Despite the success of the first game, or maybe because of that success, Media Molecule has been hard at work on LittleBigPlanet 2 trying to remedy the complaints from fans and media alike. From the looks of the clip below, the sequel appears to be on the right track:
It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.
Unlike many gamers with disabilities, there aren't many barriers in games that make them completely inaccessible to me. Sure, there are games I don't like and usually avoid (first-person shooters: I navigate much better in the third-person than the first), and games that mesh with my pattern of skills (the grind-heavy role-playing game [RPG]), but I can count on one hand games that are unplayable because they force me to do something I'm incapable of.
Game Description:Disgaea Infinite is a single player game set in the Digaea universe in which players must travel through time to catch a suspect in a potentially heinous crime. Unlike earlier Digaea games, Disgaea Infinite is not a strategic RPG, instead it is created as a "visual novel," in which players have full control of the story, taking full control of characters, choosing how they will act in order to get to the bottom of the mystery at hand.
Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.
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