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Super Meat Boy

Game Description: Super Meat Boy is a tough-as-nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus wearing a tux who lives in a jar. Leap from walls, jump over seas of buzz saws, and run through crumbling caves and pools of old needles. Super Meat Boy relives the old school difficulty of classic retro platformers and streamlines it down to the essentials, no BS, just straight-forward twitch reflex platforming, and all while sacrificing his own well-being to save his damsel in distress.

Video: Flower recreated in LittleBigPlanet 2 beta

LittleBigPlanet was sold as a content creation game, but thanks to some imprecise controls and limitations with the interface, it was not as intuitive as many would-be Shigeru Miyamotos would have liked. Still, it did show promise. And you have to believe that all the flaws in the world wouldn't stop enterprising gamers from recreating their favorite levels from Super Mario Bros.

Despite the success of the first game, or maybe because of that success, Media Molecule has been hard at work on LittleBigPlanet 2 trying to remedy the complaints from fans and media alike. From the looks of the clip below, the sequel appears to be on the right track:

Limbo Second Opinion

What you Don't Know Will Kill you... Twice

Limbo Screenshot

HIGH Every moment a spider is on the screen.

LOW A puzzle near the end that relies on a blind jump.

WTF The danger-free puzzles feel like they belong in another game.

GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors

It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Limbo Review

Lost (and Found) in Shadows

Limbo Screenshot

HIGH Seeing the game in motion and realizing it's not a cutscene.

LOW The post-zipline area at the end is the game's only "cheap" puzzle.

WTF With that ending...

This is not a Puzzle Agent review

Puzzle  Agent Screenshot

Unlike many gamers with disabilities, there aren't many barriers in games that make them completely inaccessible to me. Sure, there are games I don't like and usually avoid (first-person shooters: I navigate much better in the third-person than the first), and games that mesh with my pattern of skills (the grind-heavy role-playing game [RPG]), but I can count on one hand games that are unplayable because they force me to do something I'm incapable of.

Disgaea Infinite Review

Once more, with Feeling

Disgaea  Infinite Screenshot

HIGH Lots of the classic Disgaea LOL humor fans love.

LOW Watching and re-watching the same scenes looking for the hotspot.

WTF "Your big boobs are giving me a headache."

Disgaea Infinite

Game Description: Disgaea Infinite is a single player game set in the Digaea universe in which players must travel through time to catch a suspect in a potentially heinous crime. Unlike earlier Digaea games, Disgaea Infinite is not a strategic RPG, instead it is created as a "visual novel," in which players have full control of the story, taking full control of characters, choosing how they will act in order to get to the bottom of the mystery at hand.

Monster Hunter Tri Review

The Third Time is (Kind of) the Charm

Monster Hunter Tri Screenshot

HIGH Getting saved a split-second before death by my AI sidekick.

LOW Getting helplessly pinned by bosses while the camera goes crazy.

WTF Why does this feel like it hasn't advanced in years?

Interview with Ron McDowell, CTO of Magrathean Technologies

Interview  with Ron McDowell, CTO of Magrathean Technologies creators of Incognito

Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.

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