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Hakuoki: Demon of the Fleeting Blossom Review

More than Just Eye Candy

Hakuoki: Demon of the Fleeting Blossom Screenshot

HIGH Gorgeous illustrations and plenty of heartthrobs for all persuasions.

LOW A little lacking in the romance department for an otome game.

WTF Since when did Hijikata of the Shinsengumi swear like a sailor?

Inertia: Escape Velocity Review

Objects in Motion...

Inertia: Escape Velocity Screenshot

HIGH Sense of speed.

LOW Difficulty.

WTF Trial by error.

Rayman Origins Review

Combining the Best of the Past and the Present

Rayman Origins Screenshot

HIGH Finishing a particularly nasty bit of platforming in the last level.

LOW Not being able to see Rayman when the screen zooms out.

WTF Disco dancing with the main villain for absolutely no reason.

My secret gaming shame: I paid full price for Steel Battalion

Steel Battalion Screenshot

It's easy to figure out why gamers lusted after this thing when developer Capcom released it back in late 2002: It's the mech equivalent of a racing game's steering wheel—on steroids—complete with the foot pedals and about a bazillion other useless doodads.

State of Play with Brandon Bales: Kellee Santiago, Part Three

Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!

GameCritics.com Podcast Episode 65: Batman Arkham City, Zelda Skyward Sword, More Skyrim, Corpse Party, Fate/Extra

Brad's back with a vengeance, smacking down accusations that he's playing The Elder Scrolls V: Skyrim incorrectly. Also: The Legend of Zelda: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Fate/Extra Review

Read All about It

Fate/Extra Screenshot

HIGH Getting through an entire dungeon without taking a single hit.

LOW Accidentally missing one item and destroying my hopes of 100% completion.

WTF Is up with that clown?

State of Play with Brandon Bales: Kellee Santiago, Part Two

Here's our second episode of State of Play with Brandon Bales!

In this episode, we discuss with Kellee Santiago more about thatgamecompany's "Big Idea," as well as pretty much everything there is to say about their last hit game, Flower.

And next week: we discuss their delicious upcoming PSN-exclusive, Journey!

State of Play with Brandon Bales: Kellee Santiago, Part One

Welcome to the first episode of State of Play.

This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.

Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.

I am so super-excited to launch this show, as it's been a real labor of love.

Okabu Review

Cute and Confused

Okabu Screenshot

HIGH Awesome stylized world and soundtrack.

LOW Getting caught in terrain geometry despite being a flying creature.

WTF Were my characters just referred to as the "Insane Cloud Posse" just now?

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