If there's a more perfect video game enemy than the Nazi zombie, I'll be damned if I can think of what it is. The Nazis are the most evil guys in history, and if someone had told Himmler "hey, maybe we can bring dead guys back to life as flesh eating ghouls who will fight for the Fatherland", I bet that crazy bastard would have dispatched an SS regiment to look into it posthaste. It's one of those weird things that's totally implausible, but feels like it could have happened.
Anyway, there's a new Wolfenstein game coming out—and it's all about killing Nazi zombies. The official website is up and now I've got a trailer for the game courtesy of the guys over at Game Trailers.
So, enjoy this glimpse of what's to come and get your rifles ready. The new Wolfenstein hits the PC, Xbox 360, and PlayStation 3 this July.
Please post your thoughts and impressions on Killzone 2 here and we will discuss your comments in an upcoming episode of our podcast. You can also record your question to an MP3 audio file and email it to podcast [AT] gamecritics [dot] com and we will play your question on the podcast. Thanks!
I forgot to post this yesterday, but just in case you missed it, here's the trailer for Resident Evil: The Darkside Chronicles.
This Wii-exclusive is a sequel to the on-rails shooter Resident Evil: The Umbrella Chronicles and promises to take players back to some classic Resident Evil environments and let them shoot hordes of flesh eating zombies while doing it.
Expect to waggle your Wii-mote at The Darkside Chronicles later this year.
Don’t get me wrong. I really like DLC when it's done right, and it's something that I think is going to become a very vital part of the industry, if it hasn't already. (And really, I think it already has.)
That said, certain companies and their practices are really starting to piss me off.
In my mind, it seems to me that the proper role for DLC is to extend the life of a game after it's been out for a while and would ordinarily have been put aside in favor of newer releases. Perfect examples would be something like the add-on missions for Oblivion, Mass Effect or Fallout 3, each new piece of content able to reignite interest in games that would likely have been traded in or covered with dust on a shelf if not for the knowledge that something else would be coming down the pike. A trait common to all of these is that their core games were all unquestionably complete in and of themselves, including all the trappings we'd expect.
Update: Capcom has now stated that the PSN price for the DLC will be $4.99 and not the earlier stated $3.99
Christ, this looks like a video game site today. Capcom not only announced their Wii games this morning, but also dropped another bomb with the news that Resident Evil 5 will feature competitive multiplayer.
The new mode (called Versus) allows for four players to match up in two different game modes. In Slayer's Rule, players compete to earn points killing Majinis. In Survivors Rule, they hunt each other. I can kind tell which mode is going to be more popular…
The PVP content will be available on Xbox Live (400 MS points) and the PlayStation Network ($3.99) a few weeks after the game's release (which is tomorrow if you're not keeping track…).
We've all been waiting for the Resident Evil Wii news hinted at recently, and today we finally have it.
Capcom announced Resident Evil: The Darkside Chronicles for Nintendo's popular home console today. The Darkside Chronicles is a brand-spankin' new adventure, a sequel to Resident Evil: The Umbrella Chronicles.
If that weren't enough zombie slaughtering news, there's more. Capcom also announced new Wii versions of Resident Evil Zero and the GameCube Resident Evil remake as part of a "Resident Evil Classics" line of titles.
Throughout my playthrough of Killzone 2's single-player campaign, I regularly found myself making comparisons to Gears of War 2. This might seem strange given that these are very different games, one being a first-person shooter and the other being in third-person. But they share a certain gritty meat-headed quality that made it impossible for me not to think of one while playing the other. And again and again, the resounding conclusion I kept reaching about Killzone 2 was that it was missing one very important ingredient: personality.
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