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Shooting

Far Cry 3: Blood Dragon Review

Skewed Futuristics

Far Cry 3: Blood Dragon Screenshot

HIGH When "Power Core" plays during intense moments.

LOW Dying because the healing animation takes too long to finish.

WTF Pretty much the entire game, but in a good way.

God Mode Review

Divine Limitations

God Mode Screenshot

HIGH Laying waste to scores of demons.

LOW Rotting in the matchmaking lobby in the hopes someone will join.

WTF The announcer sounds like Stewie Griffin after huffing sulfur hexafluoride.

GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

Download: Right click here and select "Save Target As..."
Subscribe: iTunes | Zune | RSS

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Shooting and missing

BioShock Infinite Screenshot

The discussion around BioShock Infinite's combat doesn't just involve the question of whether its quantity of violence is essential to the story (yes), or whether telling a story where its quantity of violence is essential is interesting or worthwhile (no). Some of the discussion has centered around the question of whether the combat mechanics are any good. Eric Schwarz has written a fantastic post that describes most of the combat mechanics, and I want to expand on it a little. Even though I think violence helps to express the kind of character Booker is, I don't think the combat systems of BioShock Infinite do much to help characterize him, and in some ways actively oppose that characterization.

Receiver Review

Save a Bullet for Yourself

Receiver Screenshot

HIGH Clearing a room holding 6 drones with 6 bullets.

LOW Finding absolutely nothing of use in that room, just like the seven previous.

WTF What's going on in this room full of crystal?

Army of Two: The Devil's Cartel Review

The Devil's Backside

Army of Two: The Devil's Cartel Screenshot

HIGH Some melee kills are decently animated.

LOW An utter lack of excitement from start to finish.

WTF The Devil doesn't even make an appearance in this game. Liars!

Defiance Review

You Got Your Multi in My Singleplayer!

Defiance Screenshot

HIGH Getting caught in a jam and getting unexpected backup.

LOW Getting caught in a jam and not getting unexpected backup.

WTF Twenty-five hours and not a single machine gun better than my first one?

Metro: Last Light Review

Tunnel Vision

Metro: Last Light Screenshot

HIGH Stepping out onto the irradiated surface in the midst of a downpour.

LOW The stealth approach is so overpowered it can completely break immersion.

WTF Those dancers jiggle harder than the Dead or Alive girls.

Dust 514 Impressions

Dust 514 Screenshot

The term "Space Marine" has always been something of a misnomer. For all the "space" implied in the name, the vast majority of space marines do their fighting on good old terra firma. And while that same basic contradiction is true for Dust 514, there's no denying that its success, in this case, could connect gamers to the stars in one of the most ambitious ways imaginable.

Black Rock Shooter: The Game Review

Packing Heat from the Last Generation

Black Rock Shooter: The Game Screenshot

HIGH Mastering combat and getting through bosses untouched.

LOW The forest area kills the pace and drags on for way too long.

WTF What the heck is neblading?!?

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