By Eric Bowman on September 7, 2012 - 10:21pm.
HIGH Dominating the street races with my Velocita.
LOW Flipping a mission-critical van when I was two feet away from the destination.
WTF Why did Activision cancel this game again?
By Sparky Clarkson on September 3, 2012 - 6:58pm.
When I wrote a post about the Camp aesthetic in games a few years back, I suggested that one of the greatest areas of camp potential in games lay in violence. A commenter suggested I take a look at Rogue Warrior, a universally-panned game inexplicably starring Mickey Rourke as real-life SEAL team commander Richard "Demo Dick" Marcinko. The game did not disappoint: Rogue Warrior is a great example, perhaps the best example, of a game that in its violent excess becomes unintentionally comic.
By Dylan Collins on September 1, 2012 - 4:52pm.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on August 29, 2012 - 7:11am.
HIGH It's a well-rounded and substantial add-on.
LOW It's tough to revisit the game after the controversial ending.
WTF It really takes Shepard too long to figure this out.
By Sparky Clarkson on August 26, 2012 - 11:44am.
In a recent commentary on Valve's Half-Life 2 Episodes, Marsh Davies criticizes much of Episode One for its "failure to make your navigation comprehensible, either spatially or narratively." He goes on to praise Episode Two for remembering to provide the player with an overview of its regions, so that the spaces allow the player to see the places he has been, or is going to. As I was reminded in my own recent replay of the original Half-Life and its companion games, this is not a recent improvement by Valve, but a return to form.
By Daniel Weissenberger on August 16, 2012 - 10:13pm.
Welcome to the World of Shooting Gallery Horror
HIGH The triumphant return of Hunter Gammas!
LOW Instant-death QTEs in a rail shooter.
WTF It is impossible to decapitate a zombie with a shotgun. Make of that what you will.
By Guest Critic on August 15, 2012 - 9:44pm.
A Serious Trial of Suspending Disbelief
HIGH Occasional funny dialogue.
LOW Zero gameplay variety or innovation.
WTF Make me feel guilty after forcing me to murder 200 people? Yeah, right.
By Daniel Weissenberger on August 13, 2012 - 11:01pm.
Theater of War Crimes
HIGH The quarter-mile shot.
LOW Are those tank guns manned by psychics?
WTF And then the bullet plowed through his head, popping his eyeball before blasting off the back of his skull! (Repeat 100 times.)
By Sparky Clarkson on August 12, 2012 - 3:03am.
In a short period of time I have played three games that may not seem to be similar or related. The co-op shooter Kane & Lynch 2: Dog Days, the straight-up cover shooter Max Payne 3, and the thriller Heavy Rain share a third-person perspective, though, one that reflects their central cinematic aspirations. Although their critical reputations vary, each of these games is an interesting failure in the project of creating a playable movie.
By Eric Bowman on August 12, 2012 - 2:51am.
Your Daughter is in Another Castle
HIGH Flinging an enemy high into the air and watching the varying gravity directions pull him back and forth.
LOW Pretty much every single line of dialogue. Or the boss fights. I can't pick between the two.
WTF Look man, I know you love your daughter, but do you really not lose sight of that while the world is getting taken over by aliens?
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