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Heavy Bullets Review

A Most Dangerous Game

Heavy Bullets

HIGH The luminescent, low-poly visuals and a glitchy soundtrack create intense gunplay.

LOW The harsh economy and random shop placement lead to no-win scenarios too often.

WTF If a company gives their janitors firearms as a part of their standard equipment, what are they cleaning up?

Sunset Overdrive Review

High Caffeine Content

Sunset Overdrive Review Screenshot

HIGH Getting from one end of the city to the other without touching the ground.

LOW Tired references to Reddit, NeoGAF, and everything else culture-relevant.

WTF The villain sounds identical to Monokuma from Danganronpa.

I've got a bone to pick with Insomniac.

GameCritics.com Podcast Episode 119: The Host-acular

This Particular Host Sinan Kubba and Also Host Richard Naik are joined by no other GameCritics.com Podcast regulars, but thankfully Chic-Pixel's Anne Lee is here to bring her importing insight on Monster Hunter 4 Ultimate and Danganronpa: Another Episode, while GamerNode's Eddie Inzauto talks Oculus and the end of the world as we may come to know it.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Orbital Gear Review

Has No Pull

Orbital Gear

HIGH The gun that fires health-draining orbs.

LOW The complete lack of breadth.

WTF Not being able to find opponents means that I have an excuse to not play this.

An Interview with Duck Game Developer Landon Podbielski

I stand behind a couch playing Duck Game for 15 minutes before I realize I am playing the game with its sole developer. That's how unassuming Vancouver-based Landon Podbielski looks as he lounges on one of the two couches in the OUYA booth at IndieCade 2014 on a hot and sunny Friday afternoon. He has long hair, a beard, inquisitive brown eyes, and well-worn sneakers. When I finally realize who Podbielski is, I ask him for a quick interview. In the same unassuming manner, he agrees.

Velocity 2X Review

Do It Quickly


Velocity

HIGH The second Glaive battle.

LOW Occasional putzing around when switching between two control schemes.

WTF Oh, her name is "Kai Tana"? Haaaaaaa.

Preview: Assault Android Cactus

Australian indie developer Witch Beam has only made one game so far, but boy, does it set the bar high. Assault Android Cactus is a manic twin-stick shooter in the style of Robotron 2084 and Smash TV. In early access alpha, the game is not yet complete: only three of its five bosses are available at the time of this writing. Nevertheless, what's on offer is not only polished, but has solid, addictive gameplay under the hood.

GameCritics.com Podcast Episode 117: In defense of the Vita

Recorded at the end of August 2014. Sinan Kubba is back in the hot seat, joined by Chi Kong Lui, Brad Gallaway and returning superstar Tim "Shuhei" Spaeth to chat about the games from the first half of the year. Also, Brad presents a case for the defense of the Vita

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Destiny Review

A world in progress

Destiny

HIGH The third-person sword-wielding sequence on the Moon.

LOW Having players drop out of Strikes halfway through.

WTF My character's an Awoken, so why does nobody comment on it at The Reef?

Sniper Elite 3 Review

Back to the War Crimes

HIGH The sniping-only multiplayer. Wait, did I seriously just say multiplayer was the best part of the game? Huh?

LOW The psychic tank pilots make a return.

WTF Shouldn't I be sniping more? I feel like the title might be false advertising.

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