Role-Playing
By Richard Naik on March 28, 2012 - 6:57pm.

A copious amount of blood, sweat, tears and other bodily fluids have already been spilled over Mass Effect 3′s ending. Several of the first few Google results concern the overwhelmingly negative fan reaction in some way, be it in the form of an online petition or a silly FTC complaint. The laser-like focus on the ending is a damn dirty shame, because outside of those five minutes at the very end of the game and a shaky first hour or so, Mass Effect 3 is about as good a series finale as I could have hoped for.
By Sparky Clarkson on March 27, 2012 - 3:37pm.

Among core gamers, Electronic Arts and BioWare's decision to deliver an additional squadmate as day one DLC for Mass Effect 3 continues to rile people who haven't yet finished the game and gotten angry about the ending. Fast-flying accusations and defenses about whether the content was stripped out of the game mostly miss the point.
By Dale Weir on March 27, 2012 - 2:44pm.
With such seemingly opposite takes on the genre, the argument usually devolves down to proponents of each genre arguing that theirs is the best example of "role-playing." Extra Credits dares to jump into the fray to see is one group is right, or perhaps if one is more right than the other or maybe even if both are wrong. Clearly it's not an easy task or it wouldn't be broken up into three parts. 
By Peter Skerritt on March 25, 2012 - 8:08am.

It seems that the controversy surrounding Mass Effect 3 has been cranked to 11. An FTC complaint against BioWare is the latest individual action, and it's served to fan the flames of what's become a binary topic. People seem to either enjoy and/or accept the game's ending for what it is (Let's call these people Group A) or they are upset for a variety of reasons (or Group B). I have no horse in this race myself, as trying to play either of the first two Mass Effect games was met with rapid failure and disinterest that shortly followed, so it's interesting to observe this controversy from a distance.
By Brad Gallaway on March 23, 2012 - 1:01pm.
The Ultimate Epilogue
HIGH The final battles leading up to the game's end.
LOW Getting unexpectedly locked out of some missions.
WTF Why couldn't I import my old Shepard's appearance?
By Brad Gallaway on March 18, 2012 - 7:23pm.

Last night on Twitter, I made a comment about shopping in the app store and apparently it wasn't nearly as clear as I thought it was. I had several replies chastising me afterwards, and I wanted to clarify what I meant to say. If you still want to chastise me after that then that's totally cool, but it seemed pretty obvious that I was not able to make my point in 140 characters.
By Brad Gallaway on March 10, 2012 - 10:03am.

It's been nothing but Mass Effect 3 since the last update, and boy, am I exhausted... I rarely take on RPGs of any sort due to the time commitment, and getting in enough hours to review one in a speedy manner has been "challenging" to say the least. Glad I did, though... It's been great.
By Sparky Clarkson on March 6, 2012 - 12:58pm.

Although I don't know whether there has been any TV presence, Electronic Arts has mounted a decent push behind the game, with some mobile tie-ins that are mediated to the main game's fiction by the Galactic Readiness mechanic. This is also integrated with the game's packed-in co-op third-person shooter. Tying that kind of functionality to a role-playing game (RPG) suggests that EA wants to expand the audience, and perhaps turn BioWare's world-building into a company-wide asset tied to multiple games.
By Sparky Clarkson on March 4, 2012 - 11:02am.

When Skyrim tries to go big, it often falters due to poor writing, over-promising, or a disconnect between the story and the gameplay. The happiest exception to this trend is the Dark Brotherhood questline, which is one of the game's great successes. This is because it obeys the rules of good writing, and of good game design.
By Dale Weir on March 4, 2012 - 10:57am.
Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn't, but it does sound like something GameCritics would do. No wonder we like this video. 
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