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The Incredible Adventures of Van Helsing Review

The Iterative Adventures...

The Incredible Adventures of Van Helsing Screenshot

HIGH "Eat Ray of Destructionnnnnnnnn!!"

LOW Multiplayer doesn't always bring people together.

WTF Did I just sell The One Ring for 3,000 gold?

Mars: War Logs Review

Mars War Slog

Mars: War Logs Screenshot

HIGH Killing the blisteringly incompetent leader of the Resistance.

LOW Having to run back and forth through a whole city repeatedly for the serial killer quest.

WTF I'm in a major city, and the best available weapon is still a metal rod with some razor blades riveted to it?

Atelier Totori Plus: The Adventurer of Arland Review

Moe as Can Be

Atelier Totori Plus: The Adventurer of Arland Screenshot

HIGH It's beautiful and charming.

LOW The rigidly enforced time limit for getting things done is way too harsh.

WTF Barrel!

Dragon's Dogma: Dark Arisen Review

Checkmate

Dragon's Dogma: Dark Arisen Screenshot

HIGH Bitterblack Isle is a great addition, dripping with atmosphere.

LOW The insufferably slow Ox-driven escort quest to Gran Soren returns.

WTF WHAT THE F*** HAPPENED TO DANGAN?

Black Rock Shooter: The Game Review

Packing Heat from the Last Generation

Black Rock Shooter: The Game Screenshot

HIGH Mastering combat and getting through bosses untouched.

LOW The forest area kills the pace and drags on for way too long.

WTF What the heck is neblading?!?

GameCritics.com Podcast Episode 91: Most Overhyped/Underappreciated Games

It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dungeon Hearts Review

Frayed at the Edges

Dungeon Hearts Screenshot

HIGH Pulling off a screen-clearing, game-changing combo is especially awesome when lives are on the line.

LOW Matching three chargers into an attack gem…right before it hits the edge of the screen and disappears. (This happens a lot.)

WTF I have enough power to use the Fighter's super move on this dinosaur twice! WHY WON'T IT DIE?!

Extra Credits: Word Choice

Extra Credits adds to a previous discussion on exposition in games. GLaDOS fans will probably enjoy this episode... Professor Fitz Quadwrangle fans, not so much.

GameCritics.com Podcast Episode 89: A Fallout Sojourn

Our first off-week adventure takes us into the land of Fallout. A lively debate on Fallout 3 versus Fallout: New Vegas gets top billing, and then we compare the Fallout of today to the Fallout of the past, and try to find out if the old spirit still lives, Featuring Richard Nak, Chi Kong Lui, Brad Gallaway, Tim "The Gambler" Spaeth, and Darren Forman.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Extra Credits: More Than Exposition

Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.

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