The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?
Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.
The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.
Over the last few days, there's been a lot of heat directed at Bobby Hunter, the reviewer who covered Witcher 2 for Gamer Limit. In any event, the reason I bring this up is not because I agree with the criticisms, but to express a little surprise at how many people in the review sphere seemed eager to take Mr. Hunter to task for any number of reasons.
The Dragon's Dogma demo is now out for both XBL and PSN, apparently. I haven't had a chance to play it yet, but from what people have been telling me, it sounds extremely similar to the demo they had running at last year's PAX.
I was talking to someone who would know, and the current word is that XSeed games currently has no plans to localize Pandora's Tower (Wii) for the states. Out of the three Operation Rainfall titles, this was the one I was most interested in and after seeing XSeed step up for The Last Story, I'd hoped that they would do the same for this one as well.
The convoluted logic of the Mass Effect trilogy's controversial ending hinges on the idea that sufficiently advanced species will inevitably create artificially intelligent life that will rebel and, if left unchecked, exterminate all organic life in the galaxy. To combat this threat, the Reapers harvest advanced civilizations, giving primitive ones the chance to flourish without being snuffed out in their infancy.
You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.
On the latest episode of After Dark, we take on Mass Effect 3 and the now-infamous ending, share our reflections on the Mass Effect franchise, and have a spirited discussion about sexual relations. Featuring Richard Naik and Brad Gallaway, special guest Michael Cunningham on loan from RPGamer.com, plus a special appearance from Tim "Brett Favre" Spaeth.
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