By Sparky Clarkson on October 29, 2012 - 10:22pm.
In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.
By Dale Weir on October 29, 2012 - 8:54pm.
Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
By Christopher Floyd on October 23, 2012 - 9:03am.
What do all of these big-name games have in common? They were all worked on by a studio you might not recognize—Demiurge. After helping the big boys with these heavy-hitting titles, they've stepped out of the shadows with Shoot Many Robots, their own original IP.
By Christopher Floyd on October 19, 2012 - 4:49pm.
Too Crowded for its Own Good
HIGH Spending time with an MMO that feels like it's truly doing something different.
LOW Being voiceless in an otherwise fully-voiced world.
WTF All three factions start off in the same area?!
By Dale Weir on October 19, 2012 - 2:52pm.
And you thought the worst that could happen to a Pokémon in a fight was that it might "faint." No sir, in fact there are repercussions that could come back to haunt you.
Caution: Crude language
By Dylan Collins on October 17, 2012 - 11:57am.
Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins
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By Brad Gallaway on September 22, 2012 - 8:16am.
The Seas are Choppy, but There's Gold to be Found
HIGH The dialogue is frequently brilliant.
LOW Starting a new game because there's no re-spec option.
WTF "Women love a bit of monkey petting."
By Guest Critic on September 18, 2012 - 8:35am.
Click, Click, Click... Ooo, Shiny!
HIGH Destroying legions of foes with the mere click of a mouse and watching the loot burst out of their mangled remains.
LOW Constantly wondering whether each new lag spike will prove fatal.
WTF Kicking open dead villagers to see if there's anything nice squirrelled away inside them.
By Mike Bracken on September 18, 2012 - 8:31am.
A Tactical RPG for People Who Hate Tactical RPGs?
HIGH Executing a flawless plan of attack in an important story battle.
LOW Sitting through the first ten hours or so as the game sets up its predictable story.
WTF Do I really want to find and try on different outfits for my bad anime-inspired helper?
By Brad Gallaway on September 16, 2012 - 10:00pm.
I'm currently in the middle of a marvelous little window of time where I don't have any reviews that need to be done, so I took the chance to pick a few titles out of my back catalogue and get caught up. After three days of fairly steady play, I put the wraps on Infinity Blade II.
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