By Dylan Collins on September 1, 2012 - 4:52pm.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 1, 2012 - 12:23pm.
Before PAX Prime opened its doors, there were a few events happening in Seattle. One such event was a preview for an upcoming XBLA/PC game called State of Decay. The developers, Undead Labs, were kind enough to extend an invitation to see the Alpha build, and I was glad to accept.
By Brad Gallaway on July 15, 2012 - 7:40pm.
I just wrapped up The Elder Scrolls V: Skyrim—Dawnguard DLC last week, and as someone who's not a Skyrim fan at all, it… wasn't too bad.
By Guest Critic on July 2, 2012 - 7:18pm.
Second Skin is a 2008 documentary by Juan Carlos Piñeiro Escoriaza about MMO players' "second skin"—their avatars and virtual life. While looking at those into titles like World of Warcraft, EverQuest, Second Life, and others, MMO players' lives seem like an easy target for humor, Second Skin manages to avoid that.
By Brad Gallaway on June 6, 2012 - 11:10am.
HIGH The final battle with the Dragon.
LOW Walk back to Bluemoon Tower? I just $&*#!@ came from there!
WTF Who keeps leaving explosive barrels all over the kingdom?
By Brad Gallaway on June 3, 2012 - 4:29pm.
Haven't had much free time in front of the consoles lately, but what little time I have had has been going into Dragon's Dogma.
By Peter Skerritt on May 24, 2012 - 9:01am.
The most interesting part of Take-Two's 2012 fiscal year earnings conference call covers what was—and what wasn't—said regarding Grand Theft Auto V.
By Brad Gallaway on May 22, 2012 - 10:33pm.
Dragon's Dogma was a game I was very curious about since seeing an early demo last year, but there were a lot of questions in my mind about what the final product would be like. After speaking with others who were also looking forward to it, I see that I wasn't alone in wanting more information. Now that I've logged some time with it, I thought it might be helpful to clear up a few things for those of you who are considering picking it up.
By Kristin Renee Taylor on May 19, 2012 - 5:16pm.
It was the power of adorkableness that convinced me to buy Kingdoms of Amalur. Seriously. I tried the demo and was resoundingly apathetic towards it, but when Day9 streamed it with Felicia Day at his house, and with the ridiculous hilarity that resulted by their combined dorkiness, I was dazzled by the geekiness and shelled out a full sixty bones for the PC version.
By Brad Gallaway on May 17, 2012 - 12:07am.
An Evolutionary Dead End
HIGH The Prototype characters are über-badasses.
LOW Outdated mission and world structure, repetitive tasks.
WTF The eleventh-hour attempt to humanize Heller.
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