By Richard Naik on March 31, 2012 - 3:56pm.
You Got Your MMO in My KOTOR
HIGH Keeping my party barely alive as we take down a nasty boss during a flashpoint.
LOW Being thrown into a PvP match against players 20 levels above me.
WTF Acquiring a companion who is the last of his kind, then walking outside and seeing five more of him.
By Kristin Renee Taylor on March 28, 2012 - 7:05pm.
Welcome Back to the Stage of History
HIGH Getting curbstomped until I'm down to a sliver of health. My opponent's throw places him at the edge of the ring. I kick. Ring out!
LOW The AI blatantly cheating in the most infuriating ways possible.
WTF Ivy's the only person to speak with a European accent. Maybe she missed the memo that everyone was pretending to be American?
By Richard Naik on March 28, 2012 - 6:57pm.
A copious amount of blood, sweat, tears and other bodily fluids have already been spilled over Mass Effect 3′s ending. Several of the first few Google results concern the overwhelmingly negative fan reaction in some way, be it in the form of an online petition or a silly FTC complaint. The laser-like focus on the ending is a damn dirty shame, because outside of those five minutes at the very end of the game and a shaky first hour or so, Mass Effect 3 is about as good a series finale as I could have hoped for.
By Brad Gallaway on March 28, 2012 - 6:00pm.
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
By Brad Gallaway on March 27, 2012 - 2:54pm.
Although Raccoon City is getting hammered all over the Internet, I have to say that I did enjoy certain parts of it. The idea of playing as an Umbrella strike team member is pretty cool to me, and shifting the dynamic of power from being a solo hero to being part of a full assault squad struck me as quite interesting and full of promise. Unfortunately, the title's problems far outweigh the good bits.
By Brandon Bales on March 18, 2012 - 2:02pm.
To Retail and Beyond
HIGH Surfing the Sunken City in the fading afternoon-absolutely gorgeous.
LOW Can't we have more?
WTF Put on a scarf and fly!
By Brandon Bales on March 18, 2012 - 11:56am.
Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.
Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style. If you're a fan of David's, you don't want to miss this one!
By Brandon Bales on March 3, 2012 - 2:48pm.
In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.
By Richard Naik on February 28, 2012 - 5:25am.
The Dust Settles
HIGH Flying through platforms without stopping and getting every dust piece.
LOW No online play?
WTF Why are level endpoints so inconspicuous?
By Brandon Bales on February 28, 2012 - 2:49am.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
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