By Brandon Bales on June 12, 2011 - 1:08pm.
Me Shoot Now
HIGH Seeing the credits roll came as a nice relief.
LOW Certain game-types can last fifteen agonizing minutes, regardless of the win conditions.
WTF "New Audio Log Unlocked!" AWESOME!!
By Richard Naik on June 5, 2011 - 8:38am.
The Heavy is Team Fortress 2's most iconic class. He graces the cover of the retail box, he was selected to represent the game in Poker Night at the Inventory, and he was the subject of the very first "Meet the Team" video. So what does the giant man-beast actually do, other than brandish his impossibly large weapon and distinct raa-shun accent?
By Mike Bracken on June 4, 2011 - 11:54am.
Last time I checked in, I explained how I quickly went from level 1 to level 10 doing Guildleve quests at Camp Black Brush outside of the starting city of Ul'dah. The grind to double digits was really fast (far faster than it was in Final Fantasy XI before Square Enix made leveling so much quicker in that games). With mobs in the region giving less experience and skill points (experience needed to grow in physical levels, SP needed for leveling your specific job or class), I decided it was time to head to the next Guildleve hub—Camp Dry Bone.
By Richard Naik on May 31, 2011 - 2:06pm.
War sucks. I've fortunately never had to deal with it myself, but that appears to be the general consensus. Lots of people get killed/injured, resources are wasted, and infrastructure is destroyed. It's an all-around bad deal for most everyone involved. Over the years there have been several films that have portrayed this perspective successfully, but no games. Why?
By Brad Gallaway on May 20, 2011 - 10:31am.
The Return of the Orange and Blue
HIGH Wheatley's voiceovers.
LOW The frustration from a particular puzzle at the end of the underground area.
WTF Who knew the turrets had such heavenly singing voices?
By Mike Bracken on May 17, 2011 - 7:12pm.
In the last entry, I spent a lot of time talking about what signing up for Final Fantasy XIV was like, how you create your character, and how the game compared to Square's previous MMO, Final Fantasy XI. Moving forward, we'll be taking a look at my first few days in the game's world and how everything works.
By Richard Naik on May 7, 2011 - 3:58pm.
She has a Medical Degree. In fashion. From France.
HIGH My co-op partner's reaction to me falling onto a springboard and being flung to my death.
LOW If I think of one I'll you'll be the first to know.
WTF Has anyone ever seen Chell and Zoey from Left 4 Dead in the same room at the same time?
By Mike Bracken on May 7, 2011 - 3:43pm.
As someone who spent many thousands of hours (and no, I'll not state the exact number here—it's been repeated enough times on the podcast already) with Final Fantasy XI, few folks were more excited than I when Square Enix surprised everyone at E3 a few years back with a trailer for Final Fantasy XIV. Longtime fans knew SE had been working on a new MMO for some time, but when the trailer debuted with Galkans, Tarus, and Elves, it was extra cool—if only because we were basically getting a high def sequel to FFXI.
By Sparky Clarkson on May 5, 2011 - 8:45pm.
While I still have it fresh in my mind I want to put down my thoughts about the single-player campaign in Portal 2. I haven't played any of the co-op, primarily because of the mysterious, ongoing problem with the PSN. However, I completed the solo campaign, and while I agree with many of the criticisms Michael Barnes made in his review at No High Scores, I greatly enjoyed Portal 2. I don't think it's a 10/10 masterpiece, but it is a very good game.
By Trent Fingland on April 24, 2011 - 9:15am.
Evolving into Irrelevance
HIGH Starting the first stage and being greeted by a screen full of faceless baddies and an earful of cheesy, pulse-pounding electronic music.
LOW The hour-long final stage.
WTF Do we really need to see the same unskippable cut-scene every time a spell is cast?
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