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GameCritics.com Podcast Episode 122: The Age of Dragon Age

Dragon Age: Inquisition is big and meaty, but it's nothing our crew can't chew up. Come join us as we dish on Inquisition, share out thoughts on the greater Dragon Age franchise, and have a spirited discussion about having relations with fictional characters. Featuring Richard Naik, Sinan Kubba, Michael "Mac" Cunningham, and Kate "Swords & Shields" Cox.

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GameCritics.com Podcast Episode 121: The Return of the King

He's back in the host chair, and Felipe's right beside him. For one night only (well, hopefully not), Tim Spaeth steps in at the last minute to take the reins. It's old-school episode all round, with Mike Bracken, Brad Gallaway and Chi Kong Lui making it an "OG panel." And, last but not least, Anne Lee returns to tell us more about the future (well, Japan)

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GameCritics.com Podcast Episode 120: Hyrule Warriors, Alien Isolation, Dragon Age Inquisition, and the Souls Odyssey

First timer Mike Suskie joins us to discuss Alien: Isolation and Hyrule Warriors, then Brad and Richard give their first impressions of Dragon Age: Inqusition. Also we talk about pigeons a lot. Featuring Richard Naik, Brad Gallaway, Anne Lee, and Mike Suskie.

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GameCritics.com Podcast Episode 119: The Host-acular

This Particular Host Sinan Kubba and Also Host Richard Naik are joined by no other GameCritics.com Podcast regulars, but thankfully Chic-Pixel's Anne Lee is here to bring her importing insight on Monster Hunter 4 Ultimate and Danganronpa: Another Episode, while GamerNode's Eddie Inzauto talks Oculus and the end of the world as we may come to know it.

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An Interview with Duck Game Developer Landon Podbielski

I stand behind a couch playing Duck Game for 15 minutes before I realize I am playing the game with its sole developer. That's how unassuming Vancouver-based Landon Podbielski looks as he lounges on one of the two couches in the OUYA booth at IndieCade 2014 on a hot and sunny Friday afternoon. He has long hair, a beard, inquisitive brown eyes, and well-worn sneakers. When I finally realize who Podbielski is, I ask him for a quick interview. In the same unassuming manner, he agrees.

GameCritics.com Podcast Episode 118: Destiny

Thew crew meets their Destiny. *checks off mandatory joke marker* Now that Bungie's 500 million dollar monster is out, what did we think of it? Turns out we have a podcast to express that very thing! With Richard Naik, Chi Kong Lui, Brad Gallaway, Mike "The Lootman" Bracken, and special guest Gene Park.

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Destiny's Greatest Failing is Mistaking Busy Work for Fun

There are a multitude of reasons behind why I really dislike Bungie's new Massively Multiplayer Online shooter Destiny (and there are another multitude of reasons for why I'm still playing after nearly 100 hours of game time - I'll let my psychiatrist figure those out), but I'm not going to rehash all of those here. You can listen to our Destiny podcast to hear me bitch about the shitty loot drop system, the endless futility of cave farming, and the overall half-assed design of the game as a whole. Instead, I'd rather talk about something I didn't really touch on during my various social media meltdowns over the game - a problem that is not solely endemic to Destiny, but really stands out amongst its flaws: The fact that the game - and Bungie - have mistaken busy work for fun.

WildStar Review

Move or Die…

Wildstar

HIGH Finally, an MMO that demands my full attention and punishes me for slacking off

LOW Hulking, solid rock men. Curvaceous, svelte rock women. Grotesque, fiendish demon men. Curvaceous, svelte demon women. Refined, uncanny mechanical men. Curvaceous, svelte mechanical women...

WTF Yet another highly advanced civilization leaves all their stuff lying around and then vanishes.

GameCritics.com Podcast Episode 117: In defense of the Vita

Recorded at the end of August 2014. Sinan Kubba is back in the hot seat, joined by Chi Kong Lui, Brad Gallaway and returning superstar Tim "Shuhei" Spaeth to chat about the games from the first half of the year. Also, Brad presents a case for the defense of the Vita

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Destiny Review

A world in progress

Destiny

HIGH The third-person sword-wielding sequence on the Moon.

LOW Having players drop out of Strikes halfway through.

WTF My character's an Awoken, so why does nobody comment on it at The Reef?

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