By Sparky Clarkson on November 29, 2012 - 11:00pm.
Like many people who played Telltale's episodic game, The Walking Dead, I had read and enjoyed many of the comics beforehand. I appreciated that they took the subject seriously. I don't mean that in the sense of a John Romero film, where the zombies themselves are rather silly but serve to illustrate serious social questions. Rather, like World War Z, The Walking Dead decides on a set of rules about zombies and a premise about people, and unflinchingly follows those principles into the abyss.
By Brandon Bales on November 18, 2012 - 6:10pm.
Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.
By Guest Critic on November 12, 2012 - 10:07pm.
Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.
By Brad Gallaway on November 12, 2012 - 8:52pm.
I'm still between review games at the moment, so I started playing Silent Hill: Book of Memories on Vita. I liked the demo and I'm a big fan of dungeon crawlers and Roguelikes when they're done well, so despite all of the negative talk I heard, I decided to go for it. I'm about ten levels into the campaign so far, and I think it's actually pretty good—but that statement needs some qualification.
By Daniel Weissenberger on November 9, 2012 - 3:15pm.
No Sympathy for this Devil
HIGH Finally figuring out how to get that woman to climb into the bath so I can electrocute her!
LOW Why is Satan's son involved in a boss fight?
WTF Whoever edited these kill videos may have a slight gore fetish...
By Dylan Collins on October 24, 2012 - 9:02am.
This week, we discuss our favorite scary games, and then have a mega discussion of The Walking Dead: Episode 4! With Chi Kong Lui, Brad Gallaway, Richard "Defender Against The Robot Uprising" Naik, Dylan Collins and special guest Jeffrey Matulef.
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on October 11, 2012 - 8:20am.
How Did You Not See That There???
HIGH Seeing Clem's training from Episode Three pay off.
LOW Doing the wrong actions and dying because of the goofy controls.
WTF You really think you can carry that in a backpack?!?
By Daniel Weissenberger on October 8, 2012 - 2:40pm.
Jake Muller: Zombie Puncher
HIGH Watching a chrysalis hatch, dreading what's going to crawl out from inside of it.
LOW Struggling to get the cover system to work while surrounded by snipers.
WTF Okay, that is definitely larger than a conventional house fly.
By Brad Gallaway on October 8, 2012 - 2:04pm.
This blog post is going to be about events that take place in The Walking Dead, Episode Three. If you haven't already played this episode, do not read this post.
By Brad Gallaway on September 16, 2012 - 4:39pm.
HIGH The intensity and emotion is unbelievably high.
LOW Are you REALLY not gonna let me grab that map, Kenny?
WTF A glitch made Duck invisible for a few conversations. Mood killer!
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