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GameCritics.com Podcast Episode 85: Steam Box, Listener Mail

We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 84: Fifth Annual Holiday Awards Spectacular

Awards, contest winners, and Dan Weissenberger? This can only be our Fifth Annual Holiday Awards Spectacular! We dish on the best and worst of 2012, Brad's son drops in to share his best and worst of the year, and we give out some fabulous prizes based on a really cool random number generator. Featuring Dylan Collins, Brad Gallaway, Mike Bracken, Dan Weissenberger, Richard "It's not really a spoiler" Naik, and Tim "The Brett Farve thing is getting old" Spaeth.

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Gamecritics.com Podcast Episode 83: The Walking Dead

We discuss The Walking Dead: Episode Five—No Time Left and the series as a whole. But BEFORE that, we have thumbs up and thumbs down and an announcement about our big end of the year show! With Chi Kong Lui, Brad "Nine-Dollar Coconut Drink" Gallaway, Mike Bracken, Richard Naik, and Dylan Collins.

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Silent Hill: Book of Memories Review

Don't Judge a Book by its Franchise

Silent Hill: Book of Memories Screenshot

HIGH Finding my first flamethrower. Burn, motha*#@&$!

LOW The first two hours of play before GameFAQs.

WTF Why is so much vital info unexplained?

The Walking Dead: Episode Five—No Time Left Review

The End

The Walking Dead: Episode Five—No Time Left Screenshot

HIGH The walkie-talkie resolution wasn't a total disaster.

LOW The conflict in the final scene felt too staged.

WTF Where's the obvious dialogue option in the alley?

Your choices don't matter

The Walking Dead: Episode Five—No Time Left Screenshot

World War Z and The Walking Dead take a similar conceptual approach to the zombie apocalypse, but have fundamentally different views on human society. The basically optimistic World War Z suggests that social problems are a surface malady that the zombie apocalypse would strip away, letting the moral strength of mankind ultimately show through triumphantly. The Walking Dead, on the other hand, sees social order and altruism as artifice, a contortion of natural human behavior that falls apart once the zombies consume the social mass that held it in place.

Gamecritics.com Podcast Episode 82: Thanksgiving Giving and Wreck-It Ralph

It's a special 1/5 British edition of the Gamecritics.com podcast. This week we tackle Wreck-It Ralph, Thanksgiving shout outs, and what we've been playing during our long hibernation. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and special guest host Sinan "Redcoat" Kubba.

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Mad milk

The Walking Dead: Episode Two—Starved for Help Screenshot

Like many people who played Telltale's episodic game, The Walking Dead, I had read and enjoyed many of the comics beforehand. I appreciated that they took the subject seriously. I don't mean that in the sense of a John Romero film, where the zombies themselves are rather silly but serve to illustrate serious social questions. Rather, like World War Z, The Walking Dead decides on a set of rules about zombies and a premise about people, and unflinchingly follows those principles into the abyss.

Dark Preview

Dark Screenshot

Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.

The slow decay of survival horror

Dead Space 2 Screenshot

Survival horror games aren't what they used to be. Once upon a time, they were about survival and horror. It makes sense. It's what the genre is called, after all. These titles would encompass qualities of mystery and exploration as the player fought to stay alive with every step. Over the years, they've increasingly become about action, gunfights, and an overload of cheap jump scares. I prefer the former, despite a plethora of the latter.

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