I covered this a bit in the review, but it's important to reiterate—leveling up implies things to the player that Dead Island doesn't deliver. Extra health is meaningless, extra damage is meaningless—over the course of the game zombies will always take the exact same number of hits to kill, so all the experience I'm gaining doesn't seem to serve any purpose.
Been putting some time into Dead Island, so I figured I'd throw out some random impressions for those who are curious. To start with, there is no doubt that this game is buggy.
I must begin with a disclaimer that I didn't like Shadows of the Damned very much, and I'm not sure if I'll bother finishing it (this coming from a man who didn't even give up on Flower, Sun, and Rain). The gameplay is standard, if unusually finicky, third-person shooting that borrows a stun mechanic from Alan Wake, the art direction is not particularly interesting, and the humor is something I'm about 20 years too old to appreciate.
HIGH The interplay between Garcia and Johnson is often quite hilarious. I loved these characters, despite their inherent cheesiness. Oh, and the Evil Dead homage level.
LOW Avoiding a recurring enemy who instantly kills you when she touches you. The game's controls make that far more challenging than it should be at certain points.
WTF Seriously, this whole game is one giant WTF?!? moment.
We're back! Again! Join us for captivating spoiler-free discussions of Portal 2 and Dead Space 2. Plus: the merits of silent protagonists, PSN madness, Chi buys a 3DS, Mike subscribes to Final Fantasy XIV, Tim loses it over Dante's Inferno, and so much more. We were just so happy to hear each other's voices, we couldn't stop gabbing. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Chance" Spaeth.
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