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Horror

Amnesia woes, Case West fumbles and Preacher rocks

The action and structure of The Adventures of Captain Becky is actually a little above-par as far as some of these indie games go, though that's not to say it's fabulous. No, I think the real draw here is that Becky is rendered in quasi-Anime "hot girl" fashion, and each level awards her a new outfit provided that the player makes sufficient progress. Taking this fanboy appeal one step further, the game offers a shockingly-detailed character editor where the player can modify Becky's appearance. I can't say that the graphics are good enough to sell the package, but the level of sophistication that was attempted in this mode alone far surpasses most of what I've seen on XBLI.

Splatterhouse Review

Bloody as Hell

Splatterhouse Screenshot

HIGH Revving the chainsaw and delivering a long string of one-hit-kills.

LOW The 2D segments desperately need tuning.

WTF Penetrating an enemy's neck hole with its own head, over and over again.

Dead Rising 2: Case West Review

Frank West: He's Covered Wars, Ya Know...

Dead Rising 2: Case West Screenshot

HIGH Getting to run around with Frank West killing zombies and guards.

LOW The fact that the only way I can play as Frank is by joining in someone else's multiplayer game.

WTF Why does Frank suddenly look like the love child of Dan Aykroyd and Mickey Rourke?

Dan's Unsurprising Ten for 2010

Deadly Premonition Screenshot

It's the beginning of the new year, which means it's time to look at the high points offered by last year's games. So, without any further ado, let's get listing!

Deadly Premonition.

That's it. Play it ten times.

Blood Drive Review

Dead Sinking

Blood Drive Screenshot

HIGH Watching zombies fly to pieces as giant buzzsaws cut through them.

LOW Being unable to find a zombie to use said buzzsaw on.

WTF The single-player events are two hours long. Without save points.

How Games Should—And Shouldn't—Be Designed (Deadly Premonition is the Game of the Year, Part 11)

Deadly Premonition Screenshot

I have been accused of being a chauvinist for the cause of Deadly Premonition—that my love for the game eclipses any ability to think critically about its flaws. I don't believe this is the case, and I'm happy to admit it that the game is loaded with flaws.

Interview with Frictional Games' Jens Nilsson, developer of Amnesia: The Dark Descent

Amnesia: The Dark Descent Screenshot

Amnesia: The Dark Descent is highly likely to be my 2010 game of the year, and is the proud recipient of only the second perfect 10 that I have given out. Jens Nilsson, one of the developers at Frictional Games, was kind enough to answer a few of my questions about Amnesia and the future of Frictional.

The Benefits of Virtual Carpooling! (Deadly Premonition is the Game of the Year, Part 10)

Deadly Premonition Screenshot

In the last article I skipped over yet another fascinating detail of the game's story, but not without cause. I've previously discussed just how voluminous the game's supplemental material is, and how it's profoundly worth it for the player to take the time to fully explore Greenvale—there's one problem with it, however. In order to see everything, the game absolutely must be played twice.

The Squirrel Detective (Deadly Premonition is the Game of the Year, Part 9)

Deadly Premonition Screenshot

I've already talked about some of the moments that captivated me during my first run through Deadly Premonition, now I'd like to cover the first moment that really made me question my initial assumption that I was playing a brilliant subversion of video game tropes—the last moment during which I doubted Deadly Premonition's intentions (if not its execution—there would be plenty of doubt left to come on that front).

Getting to Know You, Greenvale (Deadly Premonition is the Game of the Year, Part 8)

Deadly Premonition Screenshot

Information control is one of the most vital components of storytelling—deciding when and how your audience gets pieces of information can be almost as important as the details of the information itself. This is yet another place where Deadly Premonition breaks ranks with videogame convention. If the player is strictly following the storyline there's a proscribed time and place for York to meet all of the town's denizens. If, however, York and Zach decide that getting to the police station and starting the plot isn't a priority, then the the two of them are free to meet almost all of the game's characters at their own pace.

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