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Dead Island Review

Broken Island

Dead Island Screenshot

HIGH Getting the timing just right and lopping the heads off of two charging Infected simultaneously.

LOW Spending two hours on the same fight because of a badly-designed save system.

WTF Headshots not only don't kill zombies, they barely even do bonus damage.

The seven fundamental flaws of Dead Island

Dead Island Screenshot

I covered this a bit in the review, but it's important to reiterate—leveling up implies things to the player that Dead Island doesn't deliver. Extra health is meaningless, extra damage is meaningless—over the course of the game zombies will always take the exact same number of hits to kill, so all the experience I'm gaining doesn't seem to serve any purpose.

Dead Island Impressions

Dead Island Screenshot

Been putting some time into Dead Island, so I figured I'd throw out some random impressions for those who are curious. To start with, there is no doubt that this game is buggy.

Shadows of the Damned Third Opinion

So... Dream Team, eh?

Shadows of the Damned Screenshot

HIGH The Moor Pu Dekcuf.

LOW The "Big Boner" and chase sequences.

WTF Justine looks like a reject from the Metal Gear Solid series.

Shadows of the Damned Second Opinion

Magnifico, Indeed

Shadows of the Damned Screenshot

HIGH Killing six demons with a single Hot Boner.

LOW The boring switch puzzles right before the final boss.

WTF If I had to pick one, it'd be the discovery that strawberries are made of ground up tongues. Really, the entire game is a giant WTF.

Shadows of the Damned: The road course

Shadows of the Damned Screenshot

I must begin with a disclaimer that I didn't like Shadows of the Damned very much, and I'm not sure if I'll bother finishing it (this coming from a man who didn't even give up on Flower, Sun, and Rain). The gameplay is standard, if unusually finicky, third-person shooting that borrows a stun mechanic from Alan Wake, the art direction is not particularly interesting, and the humor is something I'm about 20 years too old to appreciate.

Shadows of the Damned Review

More Boner Jokes than You Can Shake a Dick At

Shadows of the Damned Screenshot

HIGH The interplay between Garcia and Johnson is often quite hilarious. I loved these characters, despite their inherent cheesiness. Oh, and the Evil Dead homage level.

LOW Avoiding a recurring enemy who instantly kills you when she touches you. The game's controls make that far more challenging than it should be at certain points.

WTF Seriously, this whole game is one giant WTF?!? moment.

GameCritics.com Podcast Episode 53: Portal 2, Dead Space 2 and Potpourri

We're back! Again! Join us for captivating spoiler-free discussions of Portal 2 and Dead Space 2. Plus: the merits of silent protagonists, PSN madness, Chi buys a 3DS, Mike subscribes to Final Fantasy XIV, Tim loses it over Dante's Inferno, and so much more. We were just so happy to hear each other's voices, we couldn't stop gabbing. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Chance" Spaeth.

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Dead Space 2 Review

In Space, No One Can Hear Your Strings

Dead Space 2 Screenshot

HIGH The desperate and well-conceived opening moments of the game.

LOW The conceptually lazy final level.

WTF Why don't they just lock Clarke out of the maintenance tunnels?

GameCritics.com Podcast Episode 50: The State of Game Criticism, Dead Island Mania

For our 50th episode we welcome Sam Marchello of RPGamer.com. She offers her perspective on the state of game criticism and helps us break down the mania surrounding the Dead Island trailer. Plus, as a special bonus: our never-before-heard "pilot" episode! Special thanks to RandomRob for his epic musical contribution. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Podcast Angry 3D" Spaeth.

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Read: Transcript

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

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