By Dale Weir on January 16, 2000 - 11:34am.
According to ESRB
, this game contains: Animated Violence
By Dale Weir on January 16, 2000 - 11:31am.
Its almost heart warming to see Capcom come up with such a wonderful game given their history of releasing quasi-sequels with rehashed and dated gameplay mechanics. A release like Power Stone is so full of personality and innovation that I would hope it isnt overlooked simply for its arcade look and feel. With the next-next-generation hardware, Capcom has found a way to offer a game that is a throwback to the days of 2D arcade brawlers but with new school 3D freedom. Its a clear sign of the times that hardware limitations are becoming less and less restrictive.
Game Description: Jump into the action with Capcom’s first pick-up-and-throw-anything game. That’s right, in Power Stone, every object in the environment is fully interactive, meaning you can use chairs, tables, and plants along with more traditional weapons to help you whoop your competition. And with the aid of the Power Stones, you can power-up and morph into a stronger and more dangerous alter ego to inflict even more damage on your opponents. Whether it’s in the single-player game or with up to three friends in multiplayer, Power Stone puts a new twist on fighting games.
By Chi Kong Lui on January 16, 2000 - 12:00am.
If Jackie Chan were a videogame (other than his own upcoming Stuntmaster
), hed be Power Stone
. Much like Chans renowned style of comedic martial arts filmmaking, Power Stone is a two-player competitive fighting game that allows players to freely roam about the stage with the ability to pick up, hurl, swing, or hang from nearly everything in it.
By Dale Weir on January 9, 2000 - 10:42am.
According to ESRB
, this game contains: Animated Blood & Gore, Animated Violence
By Dale Weir on January 9, 2000 - 10:13am.
Maybe it was the way the Wu-Tang Clan pushed the game onto publishers that got Activisions attention, maybe the passion they had for the game just came through and Activision jumped at the chance. Maybe Activision and Paradox came across some data that showed some sort of connection between rap fans and martial arts. Or maybe Activision just needed a reason (any reason) to use the Thrill Kill engine and found that this game was it. Whatever the reason, Shaolin Style ultimately comes off as a gimmick game.
Game Description: Wu-Tang: Shaolin Style for the PlayStation is a violent and explosive fighting game. The characters are all members of the popular rap group Wu-Tang Clan, including Method Man and ODB. There are a total of 11 fighters, with some that have to be unlocked by completing certain tasks. Wu-Tang: Shaolin Style is the first four-player fighting game on the PlayStation, and it’s full of characters with individual moves and all of the flair and excitement that the Wu-Tang Clan is known for.
By Chi Kong Lui on January 9, 2000 - 12:00am.
Shaolin Style surprised me again after spending several minutes practicing with a few of the characters in the training mode. I immediately noticed the amount of depth and complexity that went into the vicious over-the-top attacks. It's clear that the developers put forth a solid effort in conceptualizing a wide variety of attacks for the multitude of characters in the game.
Game Description: In the gorgeous follow-up to Soul Blade, players will choose from a roster of 20 determined warriors, all trying to gain possession of the mysterious Soul Edge a weapon of untold power. In Soul Calibur, players will fight through all opponents, using their chosen character's unique martial arts style and weaponry, leading up to the final battle with the Soul Edge's current owner. There are many ways to play beyond Arcade and Versus modes, however including a journey across the land where your victories will be won against difficult opponents, which will unlock hidden characters and items while honing your skills.
By Dale Weir on December 6, 1999 - 12:00am.
Soul Calibur is simply a joy to watch, but thankfully, it's even more fun to play. The moves are easy to pull off (that scores big with me every time) and look great while they are being performed. And they all flow into each other without much any interruption in the animation (my personal thanks to the motion capture people and programmers).
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