Fighting
By Dale Weir on March 20, 2000 - 10:47am.
In the end, the graphics and sound may be lacking, but Smackdown! shows up where it counts the most, in the amount of features and the rock-solid gameplay. It's not without a bit of irony that at a time when wrestling game developers are trying to complicate a player's actions in a misguided attempt to create some sort of wrestling simulation, Smackdown! manages to do just that with a far simpler style.
 Game Description: Lay the SmackDown! on your enemies with your own created jabroni or as one of the World Wrestling Federation's top superstars. Make friends and then break them as you roam backstage from the boiler room to the kitchen. Call upon your allies for help and then climb over them as you kick, grapple, and People's Elbow your way to the top. Just remember that backstage politics can work against you—don't let The Rock run-ins, well-placed metal chairs, and McMahon-appointed guest referees get you in the end.
By Chi Kong Lui on March 20, 2000 - 12:00am.
So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.
By Dale Weir on February 27, 2000 - 4:35pm.
According to ESRB, this game contains: Animated Blood, Animated Violence
By Dale Weir on February 27, 2000 - 4:33pm.
The thing most noteworthy to me about Soul Fighter is that it serves as a reminder of how far the industry has gone. Years ago, no one would have cared if a game was released without a two-player mode because that was the norm then. But nowadays, if an action game doesn't have a two-player mode, a red flag goes up and the game will be judged harshly.
 Game Description: The peaceful kingdom of Gomar has been set upon by a terrible curse, turning normal humans into ferocious, mindless beasts. In Soul Fighter, players must choose from one of three unique warriors each with their own fighting styles and weaponry and set out on a mission to collect lost souls and return them to the source of the curse. You’ll battle through five sprawling levels divided into 12 sections, against a horde of 40 different enemy types. These enemies are smart; they will attack strategically in groups, or call for reinforcements if the battle turns against them. And then there's the end of level bosses, which present another challenge entirely!
By Chi Kong Lui on February 27, 2000 - 12:00am.
The lack of a 2-player mode in Soul Fighter didn't annoy me as much as it did Dale. I was actually looking forward to playing an old-school, side-scrolling fighting game since there hasn't really been a good one since Super Double Dragon on the SNES.
By Dale Weir on January 16, 2000 - 11:34am.
According to ESRB, this game contains: Animated Violence
By Dale Weir on January 16, 2000 - 11:31am.
Its almost heart warming to see Capcom come up with such a wonderful game given their history of releasing quasi-sequels with rehashed and dated gameplay mechanics. A release like Power Stone is so full of personality and innovation that I would hope it isnt overlooked simply for its arcade look and feel. With the next-next-generation hardware, Capcom has found a way to offer a game that is a throwback to the days of 2D arcade brawlers but with new school 3D freedom. Its a clear sign of the times that hardware limitations are becoming less and less restrictive.
By Chi Kong Lui on January 16, 2000 - 12:00am.
If Jackie Chan were a videogame (other than his own upcoming Stuntmaster), hed be Power Stone. Much like Chans renowned style of comedic martial arts filmmaking, Power Stone is a two-player competitive fighting game that allows players to freely roam about the stage with the ability to pick up, hurl, swing, or hang from nearly everything in it.
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