By Kristin Renee Taylor on January 16, 2013 - 4:03pm.
Still Shamelessly Crushing on Future Trunks
HIGH Seeing all of Dragon Ball Z: Budokai's story mode in bright, shiny HD; Reversible cover art!
LOW Seeing Dragon Ball Z: Budokai 3's boring story mode in flat, static HD; Cheap AI.
WTF The AI abuses the crap out of the fact that combat starts when "FIGHT" appears, not when it fades like most other fighters—cheap first hits for everyone!
By Brad Gallaway on January 13, 2013 - 5:36pm.
Goes to 11? More like 14.
HIGH Sasha. Also, Sasha.
LOW Not realizing there was an elevator behind the tentacle.
WTF The "red eyes" are never sufficiently explained.
By Brad Gallaway on November 28, 2012 - 6:16am.
GameFly sent me Playstation All-Stars Battle Royale the other day, and while I haven't had a whole lotta time to get into it, I did play a few multiplayer sessions with my youngest son. The time we spent on it basically amounts to me standing still while he beats on me with a variety of different characters, but he enjoys it and that's good enough for us.
By Kristin Renee Taylor on November 16, 2012 - 1:51pm.
When Easy is Too Hard
HIGH Finally beating the game after a solid hour of continuous failure.
LOW Unavoidable special attacks.
WTF The last boss comes out of nowhere, plot-wise.
By Brad Gallaway on September 12, 2012 - 10:48pm.
An Iron Fist... in a Newbie's Face
HIGH Finally starting to master characters and kick some ass.
LOW Losing to the final boss over and over and over again.
WTF Who approved the Easy difficulty level?
By Brad Gallaway on September 9, 2012 - 10:00pm.
So I've been thinking a lot about this Steam Greenlight thing for a couple of days, trying to come at it from a few different angles. I had originally written up a blog post about it, but after discussing it a little further with some (very smart) friends of mine, I decided to do something else.
By Brad Gallaway on August 16, 2012 - 10:09pm.
Oh, Hey. Didn't See You There. Were You Here the Whole Time?
WTF Mega Man!
By Guest Critic on August 15, 2012 - 10:50pm.
HIGH Nailing a combo with pitch-perfect timing against a similarly-skilled opponent to win a heated match.
LOW Most of the new music is... not good, and several design decisions are a step back.
WTF Coming across a customised Akira online decked out with a leather cap, a handlebar moustache and a pair of stylish red underpants. Then losing.
By Brad Gallaway on August 9, 2012 - 3:24pm.
Old Friends Return in a Most Unexpected Fashion
HIGH Labrys' elegant, touching story.
LOW The white story text can sometimes be hard to read.
WTF I forgot how much I missed these characters until Arena reminded me.
By Brad Gallaway on August 4, 2012 - 10:00pm.
First, a disclaimer—this is NOT a review. Just saying. So, Persona 4: Arena... like, WOW. As someone who wasn't really a fan of the BlazBlue fighting games, I wasn't overly excited about the thought of those devs taking one of the best Japanese role-playing games from the last decade (if not the last... ever) and making a fighting game out of it, but I just received a review copy and I've been playing it for the last few days.
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