I was excited for Mortal Kombat. The demo played pretty well, albeit a little on the slow side. The special editions of the game looked pretty neat. It felt like a throwback rather than an attempt to keep expanding in the direction that the games took during the last console generation. It seemed like a day-one purchase for me, if only to support the revival of a fighting game that used to share the spotlight with Street Fighter some 15 years ago.
This is the second trailer—don't know how I missed the first trailer—of fan-made Super Smash Land. Essentially its Super Smash Bros. remade as a Game Boy game and available for the PC. Yeah, I know we were all asking for this ever since the Nintendo 64 original, but you know that Nintendo can drag its feet when it comes to giving the fans what they want.
Right now, Dan Fornace's Smash Bros. demake is only available as a demo and only features Mario, Kirby, Pikachu and Link. But Fornace promises the final game will be completed soon and support more modes than one should expect from a game made by one person.
Since many of you are playing Marvel vs Capcom 3, I thought you'd appreciate some Ryu cosplay. As cosplay goes, you have to give this guy the prize for actually producing a fireball for the photo shoot.
You may have not heard it by now, but I kinda love the PlayStation Move. Sure it's derivative, but that's easy to forgive considering how effectively it fulfills the promise of motion controllers that was only hinted at with the Wii. I enjoyed it so much, in fact, that I went ahead and bought a second Move want in anticipation for The Fight: Lights Out.
Every Limbo boy and girl, all around the Limbo world! Gonna do the Limbo Rock, all around the Limbo clock! Translation: we're talking about Limbo -- listen for the spoiler warning because we're covering it all: the puzzles, the successes and failures of the narrative, and the real meaning of the ending. Plus: Brad enjoys a private tour of Uber Entertainment and Monday Night Combat, Chi gets attacked, and Tim reveals the best use of the podcast ever. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Very Easy" Naik, and Tim "Also Very Easy" Spaeth.
While the recent announcement of Street Fighter X Tekken was met with applause from legions of dedicated gamers who stuck with the series or many who returned with the revival of Street Fighter 4, as someone who fondly remembers spending countless hours at arcades in the late 1980s and feeding quarters "borrowed" from his mother's purse playing Street Fighter 2, I can't help, but to think somewhat cynically of this new partnership between two classic fighting franchises that in different era of video games didn't need this sort of gimmick to stand out. For me, it highlights how the series and genre no longer hold the iconic status of an entire generation of video games.
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