By Chi Kong Lui on July 28, 1999 - 11:00pm.
According to ESRB
, this game contains: Mild Language
By Dale Weir on July 28, 1999 - 11:00pm.
With an unparalleled quality of graphics and realism, Driver was supposed to be a marquee release for the PlayStation and extend its life into the next millenium. Unfortunately, Driver fails miserably short of expectations. The graphics are pixelated and everything in the game is a low-resolution mess. In this regard it's a total disappointment from such an accomplished developer.
Game Description: GT Interactive's new game, Driver, puts gamers right into the middle of the action and squarely behind the wheel of the most wanted getaway car. Assuming the identity of an undercover cop named Tanner, players sell their services as drivers-for-hire to the highest bidder in order to infiltrate a powerful crime ring spanning four of the nation's largest cities—New York, Los Angeles, San Francisco, and Miami. Driver delivers the clutch-your-seats, adrenaline-charged action of a Hollywood-style car chase, propelling players along a high-speed, all-out thrill ride. Driver's true-to-life modeling of automobile physics, ultra-realistic environments, cutting-edge graphics, and revolutionary replay mode allow users to experience an elaborate, realistic interactive driving experience.
By Chi Kong Lui on July 19, 1999 - 11:00pm.
I wasn't supposed to like World Driver Championship (WDC). Right from the start, the chips were stacked against it. Did the N64 really need another racing game to add to its already extensive library dedicated to the automobile?
By Dale Weir on July 19, 1999 - 11:00pm.
What I think should be stressed are the graphics in this game because they are phenomenal. Boss made a point to mention that they wouldn't be supporting the 4MB Memory Pak. In fact, they said they wouldn't need it. After seeing the game in action, I have to side with Boss; World Driver Championship needs no help in the graphics department.
Game Description: From the minds that brought you TOP GEAR RALLY comes this ultra-detailed, highly addictive combination of simulation and arcade-style racing. In order to master the 33 cars the game offers, you can take part in a Training mode, which allows you to practice cornering, acceleration, and more. The game features 10 tracks, which send you traveling the globe to Hawaii, Black Forest, Las Vegas, Kyoto, New Zealand, Les Gets, Sydney, Zurich, Lisbon, and Rome.
By Dale Weir on July 10, 1999 - 11:00pm.
My first thought was where did this game come from? Published by the makers of the hit series, Need For Speed, Beetle Adventure Racing is a totally unexpected release. Gone are the muscle cars, the rally vehicles, and the crazy collection of authentic automobile licenses. Even the traditional racing elements I've come to expect from racing games are missing or de-emphasized.
By Chi Kong Lui on July 9, 1999 - 11:00pm.
I found that seeking out and traversing through the often hidden alternate routes to be funny, thrilling and addictive, but where we differ is that while Dale found that there was enough in the gameplay department, I wanted something more. It seemed strange to me that I would play the game expecting an arcade racer, but ended up enjoying this other unexpected adventure/exploration feature.
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