By Chi Kong Lui on November 7, 1999 - 12:00am.
I never cared for the original premise of car-jacking and thuggery for the sake of being able to do so, but in the sequel, the idea of operating in a consequential world with gangland loyalties was intriguing to me. Too bad the whole notion goes totally wasted on a game with so many defects that I barely know where to start.
By Dale Weir on August 12, 1999 - 3:35am.
When the original Ridge Racer was released on the then newborn PlayStation, it impressed me as a graphical wonder and was an excellent showcase for the system. However, I was then a Nintendo loyalist so I didn't admit my opinion of the game too loudly. In fact, I avoided the game and the PlayStation like the plague. But fortunately now in 1999, I have outgrown my devout system loyalty and it seems only fitting that I am reviewing R4: Ridge Racer Type 4 (R4) since it may be the last installation of the series on the PlayStation. The next one is expected to migrate to the yet-to-be-named next generation Sony system.
By Chi Kong Lui on August 11, 1999 - 11:00pm.
Over the years, I became an extremely harsh critic of the series' lack of innovation, and when it came time to review R4, I was not a happy camper. Yet this time around, things were different. It certainly helped that it has been a long hiatus since the last incarnation, but I think it had more to do with my own personal maturity, and new-found understanding of the business world.
Game Description: It is speed incarnate. Its sexy sheet metal restrains a 3000 CC power plant that hits 0-190 MPH in a snap of a linguini. It is the Bisonrte—just one of the automotive marvels the scorch the streets in Ridge Racer Type 4. With over 300 new cars 45 fantastic models 8 thrilling courses a 2-player split-screen mode there is only one way to drive...fast. R4's asphalt gulping graphics and spectacular racing environments deliver racing speeds that were once deemed impossible.
Game Description: GT Interactive's new game, Driver, puts gamers right into the middle of the action and squarely behind the wheel of the most wanted getaway car. Assuming the identity of an undercover cop named Tanner, players sell their services as drivers-for-hire to the highest bidder in order to infiltrate a powerful crime ring spanning four of the nation's largest cities—New York, Los Angeles, San Francisco, and Miami. Driver delivers the clutch-your-seats, adrenaline-charged action of a Hollywood-style car chase, propelling players along a high-speed, all-out thrill ride. Driver's true-to-life modeling of automobile physics, ultra-realistic environments, cutting-edge graphics, and revolutionary replay mode allow users to experience an elaborate, realistic interactive driving experience.
By Chi Kong Lui on July 28, 1999 - 11:00pm.
Surprisingly, despite being in the capable hands of Reflections (the developers previously responsible for the Destruction Derby series), Driver comes up flatter than overnight Coca-Cola. Practically the only thing positive about Driver is the controls. To its credit, the cars handle great.
By Chi Kong Lui on July 28, 1999 - 11:00pm.
According to ESRB
, this game contains: Mild Language
By Dale Weir on July 28, 1999 - 11:00pm.
With an unparalleled quality of graphics and realism, Driver was supposed to be a marquee release for the PlayStation and extend its life into the next millenium. Unfortunately, Driver fails miserably short of expectations. The graphics are pixelated and everything in the game is a low-resolution mess. In this regard it's a total disappointment from such an accomplished developer.
Game Description: From the minds that brought you TOP GEAR RALLY comes this ultra-detailed, highly addictive combination of simulation and arcade-style racing. In order to master the 33 cars the game offers, you can take part in a Training mode, which allows you to practice cornering, acceleration, and more. The game features 10 tracks, which send you traveling the globe to Hawaii, Black Forest, Las Vegas, Kyoto, New Zealand, Les Gets, Sydney, Zurich, Lisbon, and Rome.
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