By Dale Weir on November 12, 2000 - 12:00am.
Yu Suzuki and his development team, AM2, all purported driving fanatics, set out to create one of the most realistic racing experiences ever made while staying true to the idiosyncrasies of the F355 itself. The result is a driving simulation that is as close to the real task of driving the Italian sports car as many of us will ever get.
By Mike Doolittle on November 12, 2000 - 12:00am.
Of all of the countless racing games that have been released over the last few years, only a small few have managed to be true pioneers in what is possibly the most over-saturated genre in video games.
By Dale Weir on June 30, 2000 - 11:00pm.
If there's one thing that Nintendo has in its corner, it's the huge collection of franchises that it can go to time and again when in need. With the Nintendo 64 needing to prove itself to the masses, Nintendo tapped Super Mario to showcase the system in the form of Super Mario 64
and Super Mario Kart 64
. As things became more dire, Star Fox 64
and The Legend Of Zelda: Ocarina Of Time
appeared in all their 64-bit glory to quiet the naysayers. But now as the console reaches the end of its lifecycle, Nintendo seems to be tapping even more of its properties lately. Donkey Kong
saw some action last year, and this year Nintendo picked its ancient racing classic that hasn't seen the light of day since the 8-bit NES console was in the talk of the town. I'm talking about Excitebike
, the high-flying, 2-D, motoracing title that was a hit in the '80s, but is back in full 3-D under the name Excitebike 64
Game Description: Excitebike 64 is an updated version of the classic NES game Excitebike. This realistic motorcycle racing simulation features high-resolution graphics, three progressive bike classes, and both a rider and track editor. Speed through six outdoor courses and six indoor stunt tracks. You can also show off over 32 stunt tricks in this fast action game. As an added bonus, the original NES version is hidden inside this game.
By Ben Hopper on June 29, 2000 - 11:00pm.
Excitebike 64 is another fun Nintendo racer for the Nintendo 64—no surprise when you consider how much it has in common with Mario Kart 64, Wave Race 64 and F-Zero X. They're all structured exactly the same, but that's okay. All of those games were way fun, and each gave us a different way to race—go karts, jet skis, futuristic hovercraft. With Excitebike 64, we get the Nintendo treatment with dirt bikes, specifically Motocross and Supercross racing.
By Dale Weir on June 7, 2000 - 4:49pm.
The Dreamcast, for example, launched with as many as five racing titles; each offering a suitable showing in both the graphics and speed departments. But, to little surprise, amid the games flashy visuals, there was little in terms of innovation or fun gameplay. Speed Devils, on the other hand, presents us with quite the opposite scenario; the game won't wow you with stunning graphics, but its arcade gameplay may be just deep enough to add up to a good time.
Game Description: Fast-paced, arcade-style driving action hits the Dreamcast in the form of Ubi Soft's Speed Devils—only this time, it's personal. The first thing you'll notice is the game's emphasis on presenting recognizable rivals throughout the races. Instead of competing against faceless "computer" foes, you meet 17 rival drivers with distinct personalities; these defining characteristics come out in their driving tendencies. Yu Kioto's calm demeanor, for example, is reflected in his calculated, mistake-free driving. It's a cool feature that gives the single-player game depth: you not only have to handle wacky obstacles as you roar around the track, but you have to handle each driver differently.
By Ben Hopper on June 6, 2000 - 11:00pm.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
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