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State of Play with Brandon Bales: Greg Rice of Double Fine

Here's the full interview with Greg Rice, producer at the great indie studio, Double Fine Productions! If you're not already aware, Double Fine is the home of gaming legends Tim Schafer and Ron Gilbert. Their past console successes include Psychonauts and Brutal Legend. Their more recent games include the downloadable wonders Costume Quest, Iron Brigade, Happy Action Theater, and Stacking!

....Oh yeah, and they raised millions on Kickstarter in mere days to fund their upcoming adventure game; and don't you know that Greg had a huge part in this!?

Thanks for watching, and enjoy!

Hotline Miami Review

Psycho in the Car with Pistols

Hotline Miami Screenshot

HIGH Figuring out, after multiple deaths, how to take down a whole level in seconds.

LOW The queasy, terrible stealth level.

WTF Almost every moment of this game is a WTF.

Interview with Black Forest Games on Giana Sisters: Twisted World

Interview with Black Forest Games on Giana Sisters: Twisted World

The Great Giana Sisters is a game with an unusual history, but what started off a flagrant imitation of Super Mario Bros has evolved into a successful platform series. Designed by the now-deceased founder of Black Forest Games, the company has finished a Kickstarter project to release a brand-new game for the series that will serve to celebrate the original title's 25th anniversary. Freelancer Christopher Floyd spoke to the team to get the skinny on the benches that morph into coffins, "chiptune metal," and the full story on Giana Sisters: Twisted Dreams.

Dysfunction with Dishonored and diggin' Dokuro!

Dishonored Screenshot

Speaking of games which weren't quite home runs, I have to admit that I'm shocked to say that Dishonored isn't floating my boat. I loved the demo at PAX and it has all of the elements that should appeal to me, but now that I've been sitting down with the full version... it's just not clicking. It's just not coming together. It started well, but it's gone... cold.

State of Play with Brandon Bales: Edmund McMillen (Full Interview)

Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.

In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.

Our thanks to him for sitting down with us. Enjoy!

Fractured Soul Review

Split Decision

Fractured Soul Screenshot

HIGH Playing with the awesome concept in the first few levels is a gas.

LOW Almost throwing my 3DS across the room when in Ragequit Mode.

WTF Who stole'd my story?

TouchTalk, Volume Four

Grabbity Screenshot

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Instead of highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.

Double Dragon Neon Review

Daddy, What's a Mixtape?

Double Dragon Neon Screenshot

HIGH RoboDragon!

LOW Unskippable cutscenes in a game meant to be oft-replayed.

WTF A giant tank? Thank god I trained for this!

Video: Ohio State University pays tribute to video games at half-time show

I'm not much into the college marching bands, I don't watch college football and no matter how amazing some say Drumline was, it has never occurred to me that I need to watch a marching band actually do anything.

This is a different matter entirely.

The Ohio State University pays tribute to beloved classic video games (and Halo) during the half-time show at the Ohio State University vs Nebraska game. Games honored at the show were Tetris, Pokémon, Super Mario Bros., Tetris, Halo, The Legend of Zelda and Pac-Man. Try not to jump out of your seat and cheer when Epona makes an appearance.

Interview with Mark of the Ninja's Nels Anderson

Mark of the Ninja Screenshot

Looking back at the various ninjas that have populated the gamescape over the years, the vast majority of them have focused on combos and combat, rather than truly employing stealth to its greatest degree. Klei Entertainment wants to change all that. With its upcoming XBLA release, Mark of the Ninja, they aim to bring sneaky back, and they're doing it in a big way—2D.

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