By Dale Weir on April 13, 2001 - 11:00pm.
I know that neither my playing experience nor playing acumen with side-scrolling shooters can compare with Ben's, but I know a below average shooter when I see one, and RayCrisis: Series Termination is such a game. It does have a few things going for it. I found Taito's gimmick to give players a say in determining the length of each level to be an interesting one and the graphics were quite nice.
By Ben Hopper on April 13, 2001 - 11:00pm.
A prequel to Galactic Attack in the overall storyline, RayCrisis combines blazing-fast gameplay and great graphics to mark a fitting end to Taito's best shooter franchise. Unlike the generic Darius series, the "Ray" games are inventive in their approach to action.
Game Description: The popular arcade game RayCrisis has come to the PlayStation. What separates RayCrisis from other shooters is the unique lock-on targeting weapon system. Each ship has two weapons, a main gun and a lock-on missile system. You can move a targeting reticule over as many ships as possible and when you are ready, you can fire a barrage of missiles to destroy every bad guy that locked. Dish out mass destruction in RayCrisis.
By Ben Hopper on April 11, 2001 - 11:00pm.
According to ESRB
, this game contains: Animated Violence, Mild Language
By Ben Hopper on April 11, 2001 - 11:00pm.
Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
Game Description: An interstellar crime syndicate is financing their nefarious schemes by smuggling space fruits throughout the galaxy. You take the role of Riki and Mami, two members of an elite force sent to stop the illegal activities. Your task is to get into the powerful Bangai-O suit, infiltrate the syndicate's bases, and confiscate the fruit. Naturally, the gangsters will not sit by and let you do this; you will have to take out swarms of enemies along the way. Luckily, the suit has two different firing modes that you can choose from: homing missiles and reflecting laser shots. When the going gets tough, you can also use the super bomb, which destroys every foe on the screen. You are also free to move around the environment, and you can fire in any direction. All of the action takes place in more than 40 levels that will put your fruit-busting skills to the test. Only you can protect the galaxy from the perils of bad fruit in Bangai-O.
By Brad Gallaway on April 11, 2001 - 11:00pm.
After playing a game like Bangai-O, it really puts a spotlight on the fact that there are some very different types of gamers out there. Extremely rare is the disc that can please all (or even most) gamers, and Bangai-O is a perfect example of the type of title which clearly tells you which type of player you are since it strikes me as a "love it or hate it" type of affair.
By Ben Hopper on November 27, 2000 - 12:00am.
Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look.
Game Description: A mysterious object called the Medallion has been fought over by good and evil for thousands of years. It's up to four courageous fighters to seek out the Medallion and destroy this agent of power that has been blamed for every war that's ever been fought. You're one of these noble men who've been selected to execute this mission. Jump into the cockpit of your specialized fighter plane and take on all comers, as you journey towards your toughest opponent, the Medallion itself.
By Dale Weir on September 13, 2000 - 11:00pm.
Like Ben, I was eager to get my hands on a mindless 2-D shooter like Giga Wing. It was supposed to be a welcome break from the huge involving RPGs I've been playing of late. I never intended to scrutinize Giga Wing too severely as I usually lower my expectations for arcade ports and this type of game in particular. That's what makes the game such a sad case—it only needed to be at least average to garner a positive review from me, and it couldn't even do that.
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