Game Description: Battle a group of terrorist robots as one of seven characters from popular Capcom games, like Mega Man and Cammy. Other familiar characters include Charlie from Street Fighter, Arthur from Ghosts 'n' Goblins, and B.B. Hood from the DarkStalkers series. New characters include Shiva, an ex-snowboarding champion, and Simone, a fencing champion. The action-shooter gameplay contains both shooting and hand-to-hand combat, and features an isometric view. Players fly around by using "motor boots," and strategically avoid enemies' projectile attacks while counterattacking.
By Dale Weir on June 22, 2001 - 11:00pm.
Cannon Spike proved to be a good time for a short while thanks to the two-player mode, but it cannot escape the limitations of being an arcade port. Generic enemies, bosses and environments might have made the game progressively unenjoyable, but insufficient continues and a steep difficulty curve made it unbearable relatively quickly. It's amazing that after I set my sights low, expecting nothing more than a fun multiplayer experience, Cannon Spike still managed to disappoint.
By Dale Weir on June 22, 2001 - 11:00pm.
According to ESRB
, this game contains: Animated Violence
By Chi Kong Lui on June 22, 2001 - 11:00pm.
I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way.
By Dale Weir on June 14, 2001 - 11:00pm.
As Scott established in his review, Super Mario Bros. 2 was just a placeholder until the true sequel, Super Mario Bros. 3, was ready. What I find ironic is that Nintendo has re-used the same game for the exact same reason. The highly-anticipated port of Super Mario World, would not have been finished in time for launch (as of this writing, it is only a few months away) so Super Mario Bros. 2 was the substitute. Unfortunately, by taking such a shortcut, Nintendo has wound up with the same result. When it was all said and done, Super Mario Advance left me wanting a true Super Mario game.
Game Description: In Mario's debut on the Game Boy Advance platform, the swashbuckling plumber goes back to what he knows best: side-scrolling adventure. Mario, Luigi, Peach, and Toad wander this richly colored fantasyland to fight new and original enemies by collecting items to throw at them (alas, the famous jump attack isn't enough to dissuade these foes). Players are allowed to choose which character they'll play as—you can even switch between levels—and each in the cast has different strengths. For example, Luigi can jump higher than his brother, Mario, but the plumber is faster. Super Mario Advance also has a multiplayer game where up to four Game Boy Advance units can be linked together via the separately sold communication cable, allowing you to wage friendly battles for collectible coins using Koopa shells.
By Guest Critic on June 13, 2001 - 11:00pm.
The best reason to own the original Game Boy and Game Boy Color were Nintendos exclusive titles. For the last decade, Nintendo has been the only publisher consistently releasing not only good games for the handheld, but delivering great exclusive titles like Tetris, The Legend Of Zelda: Links Awakening, and the many shades of Pokémon.
Game Description: The heavens explode into intergalactic chaos in this classic arcade shooter for the Sega Dreamcast. The rebellion's savage forces have returned in an all-out campaign for universal domination. Pick your aircraft and prepare for high-tech dogfights, relentless enemy fire, fantastic power-ups, and devastating weapons such as the reflect laser and reflect force. Use the score multiplier to rack up astronomical high scores. Team up with three of your friends for an all-out, four-player simultaneous space battle to deliver the universe from the dark forces.
By Chi Kong Lui on June 1, 2001 - 11:00pm.
I wouldn't classify Giga Wing 2as an exquisite gem by any stretch of the imagination, but I don't think its a waste of the CD-ROM that it was burned on either. The game does try a few interesting things conceptually and while the overall success of the title is debatable, I still give Giga Wing 2 credit for the effort and I appreciated it more than Brad did.
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