By Chi Kong Lui on August 15, 2001 - 11:00pm.
Circle Of The Moon, a launch title for the Game Boy Advance, is an obvious throwback to the "run-and-jump platform" games of the past. The surprising thing, however, is that the many years since its original 8-bit release has done little to diminish the indelible trademarks of the series.
Game Description: Konami's Simon Belmont started hunting vampires back in 1987, and he hasn't quit yet. Now he's chasing them across the Game Boy Advance in Castlevania: Circle of the Moon. He'll use his trusty whip, as well as a few magical items, to combat Dracula and more than just a few foul minions. The game takes advantage of the GBA's rich color palette to create detailed, moody environments and intricate spell effects.
By Guest Critic on August 15, 2001 - 11:00pm.
By now, most Game Boy Advance owners should be comfortable with (or at least accepting of) reliving the past with the majority of releases 'revisioning' or outright porting the biggest hits of generations past. Konami helps this case of initial deja vu in its dark (in tone and luminance) Castlevania: Circle Of The Moon by mixing venerable 16-bit gameplay with an entirely new adventure.
By Dale Weir on July 16, 2001 - 11:00pm.
How could Sega release a game about cabbies and leave out New York City: the cabbie mecca of the world? Our tales of cabbies in this city are legendary—some rival the very things you are expected to pull off in Crazy Taxi. I could only conclude (and hope) that the developer would realize its error and correct it in a sequel. Sure enough Hitmaker did just that with Crazy Taxi 2.
By Dale Weir on July 16, 2001 - 11:00pm.
According to ESRB
, this game contains: Strong Language
Game Description: Crazy Taxi 2 is set in the most taxi-crazed city of them all: New York. Leaving the California sun behind, this sequel has a grittier, more urban aesthetic—and an attitude to match. Though the object of the game is still to pick up and shuttle fares across the city, Crazy Taxi 2 sports better graphics, new and returning drivers, more missions, and a wild new jump feature that lets you clear cars and intersections at the touch of a button. Adding to the game's challenge are cab-sharing groups of people who aren't always going to the same place.
By Brad Gallaway on July 15, 2001 - 11:00pm.
New York City may be the real-life mecca for cabbies everywhere, but the faux-NYC depicted in Crazy Taxi 2 isnt a place I particularly enjoyed driving in. While I loved the first installment of the game, I honestly didnt see much room for improvement.
Game Description: Battle a group of terrorist robots as one of seven characters from popular Capcom games, like Mega Man and Cammy. Other familiar characters include Charlie from Street Fighter, Arthur from Ghosts 'n' Goblins, and B.B. Hood from the DarkStalkers series. New characters include Shiva, an ex-snowboarding champion, and Simone, a fencing champion. The action-shooter gameplay contains both shooting and hand-to-hand combat, and features an isometric view. Players fly around by using "motor boots," and strategically avoid enemies' projectile attacks while counterattacking.
By Dale Weir on June 22, 2001 - 11:00pm.
Cannon Spike proved to be a good time for a short while thanks to the two-player mode, but it cannot escape the limitations of being an arcade port. Generic enemies, bosses and environments might have made the game progressively unenjoyable, but insufficient continues and a steep difficulty curve made it unbearable relatively quickly. It's amazing that after I set my sights low, expecting nothing more than a fun multiplayer experience, Cannon Spike still managed to disappoint.
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