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NiGHTS into Dreams Review

To Sleep: Perchance to Dream...

NiGHTS into Dreams Screenshot

HIGH The sense of "flow" the flying sections encourage.

LOW Being forced to take human form and walk around levels.

WTF Trial and error boss encounters.

Black Knight Sword Review

Nothing Inside the Armor

Black Knight Sword Screenshot

HIGH The first four levels have style for miles.

LOW The final level is boring, and the last boss is infuriating.

WTF The dry-humping piggybacker.

Cargo Commander Review

Boxed In

Cargo Commander Screenshot

HIGH Snagging a sector pass from a complicated container just as the wormhole starts to pull it apart.

LOW A sector pass container full of explosive enemies and no path around.

WTF Occasionally a crystal in a one-block room will spawn a bunch of large enemies, leading to a clown-car-like effect. Trust me, you do not want to drill that room open.

TouchTalk, Volume Five

Nano Ninjas Screenshot

Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.

Pid Review

Player in Distress

Pid Screenshot

HIGH Cleverly using gems to reach hitherto secret areas.

LOW Dying, dying, dying all the time.

WTF Why is that giant waiter so angry at me?

Interview with Might and Delight Art Director, Jakob Tuchten

Pid Screenshot

Before reviewing the new puzzle-platformer Pid, I had an opportunity to talk with Jakob Tuchten, Might and Delight's art director. If you're curious about hearing more on the next game from the studio that released the excellent Bionic Commando: Rearmed, this is the place to be.

Silent Hill: Book of Memories Review

Don't Judge a Book by its Franchise

Silent Hill: Book of Memories Screenshot

HIGH Finding my first flamethrower. Burn, motha*#@&$!

LOW The first two hours of play before GameFAQs.

WTF Why is so much vital info unexplained?

Double Dragon Neon Second Opinion

Make Mine a Double

Double Dragon Neon Screenshot

HIGH The sense of style is pitch perfect throughout.

LOW No online co-op.

WTF There's no way in hell that Skullmageddon earned his helicopter pilot's license.

State of Play with Brandon Bales: Greg Rice of Double Fine

Here's the full interview with Greg Rice, producer at the great indie studio, Double Fine Productions! If you're not already aware, Double Fine is the home of gaming legends Tim Schafer and Ron Gilbert. Their past console successes include Psychonauts and Brutal Legend. Their more recent games include the downloadable wonders Costume Quest, Iron Brigade, Happy Action Theater, and Stacking!

....Oh yeah, and they raised millions on Kickstarter in mere days to fund their upcoming adventure game; and don't you know that Greg had a huge part in this!?

Thanks for watching, and enjoy!

Hotline Miami Review

Psycho in the Car with Pistols

Hotline Miami Screenshot

HIGH Figuring out, after multiple deaths, how to take down a whole level in seconds.

LOW The queasy, terrible stealth level.

WTF Almost every moment of this game is a WTF.

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