When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
For those of you who've been paying attention, a great little game called Weapon of Choice hit the Xbox 360’s Community area, and it's been on fire ever since. After spending time with it and doing the research on where it came from, I was a little surprised to discover that this title was essentially the work of one man—Nathan Fouts, formerly of dev studios Running with Scissors and Insomniac. Having worked on games such as Postal, Ratchet & Clank Future: Tools of Destruction, and Resistance: Fall of Man, I had to know more.
What's the story behind being a part of Running With Scissors and Insomniac, and then going solo with Mommy's Best Games?
Downloadable games seemed like they could sustain a small company. I started Mommy’s Best Games to make the weirdest, funnerest games that I could squeeze past the censors. The best part is that on Community Games, while they do have ratings, there is no overbearing, money-hoarding publisher trying to rain on your game design parade. Consequently, no one stopped me when I started adding udders to the Teat Walker or various strands of drool to Pitcher Mouth.
Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.
Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.
Poor Jill. Her lover the queen has thrown her in the bottom floor of her tower. To get out, she'll have to beware of spikes, cross flaming pillars and dodge floating yellow spiders using only her wits and flea-like jumping skills. And that's just how she likes it.
So after being completely impressed with WiiWare's World of Goo, I hit up the developers for a brief word. Quite friendly and accommodating, this is what 2D Boy's Kyle Gabler and Ron Carmel had to say...
Tonight, the evening of October 27, gamers and journalists from across the country gathered at the Experience Music Project in the heart of Seattle to celebrate the release of PopCap Games' newest offering: Bejweled Twist.
Despite my hesitation to comply with the $15 price point that's been occurring more frequently on the various download services, I've been hearing nothing but good about World of Goo via WiiWare and decided to take the plunge—thankfully, the word on the ‘net was correct.
Game Description: Explore the universe like never before in Art Style: ORBIENT. Take control of gravity and antigravity to carefully maneuver your small star through 50 stages set in multiple galaxies. Collide with other stars to absorb them and make your own star expand in size, or capture the stars in your orbit and have them become your satellites. Space isn't empty though, and you'll have to avoid bumping into obstacles or getting pulled into a black hole. If you feel like relaxing while still being challenged, this is the game for you—its combination of simple controls, atmospheric sound, and unique environment make for an experience unlike any other!
Games in the Art Style series feature elegant design, polished graphics, and pick-up-and-play controls, creating an experience focused purely on fun and engaging game play.
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