So, some background to start. H.E.R.O. was an especially beloved game from my childhood, largely because it was my game. I'm sure anyone with siblings will recognize the phenomenon of shared game consoles and playing time, and the special joy that comes from having a game that is not only one's own property, but that holds no interest for siblings, so playing it offered a safe haven free from fights over controllers.
At long last, we've reached the end. The final boss is actually pretty tough, so I go ahead and use the Rolling Shield on him. After that we've got a very somber ending and then the credits, complete with me struggling in vain to fill several minutes worth of dead air.
I'll be back sometime in the near future with Mega Man X2 and so on, but I'll be taking a small Mega Man break first. Until then, enjoy this last video. It's been fun!
So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.
The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.
The next video will be the final stage and ending. Enjoy!
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.