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Nobody's Hero, Part 1: A tale of obsession on the most insignificant scale

H.E.R.O. Box Art

So, some background to start. H.E.R.O. was an especially beloved game from my childhood, largely because it was my game. I'm sure anyone with siblings will recognize the phenomenon of shared game consoles and playing time, and the special joy that comes from having a game that is not only one's own property, but that holds no interest for siblings, so playing it offered a safe haven free from fights over controllers.

Sea Stars Review

Jetpack Joyride Underwater

Sea Stars Screenshot

HIGH Zoning out while in the zone.

LOW An underwater, generic Jetpack Joyride.

WTF Sisyphus metaphor too obvious, depressing.

Indie protest—Game Type by Mommy's Best Games

Game Type Screenshot

My good friend Nathan Fouts over at Mommy's Best Games has just released a new project on the XBL Indie channel called Game Type. However, it's not exactly a game, although it sort of is...

Sonic Generations Review

The Drowning Music Still Haunts My Soul

Sonic Generations Screenshot

HIGH Chemical Plant Zone is still awesome.

LOW "That looks like a homing shot! Careful, Sonic! That looks like a homing shot! Careful, Sonic! That looks like a homing shot! Careful, Sonic!"

WTF Who's the genius that thought leaving out Launch Base Zone was a good idea?

Escape Goat Review

Four Legs Good, Eight Legs Better

Escape Goat Screenshot

HIGH Getting that "Aha!" moment after stalling out on a tough puzzle.

LOW Not getting that "Aha!" moment on Final Path #8.

WTF Where's the canoe I was promised?!?

The War of the Worlds Review

No One is Mistaking this for the Real Thing

The War of the Worlds Screenshot

HIGH Racing through abandoned buildings as poisonous smoke filled the rooms behind me.

LOW Listening to the exact same speech from Patrick Stewart after retrying the same cheap spot for the twentieth time.

WTF Walking around as a corpse when the game failed to properly detect my death.

Richard presents: Let's play Mega Man X, Part 13--Sigma Stage 4

At long last, we've reached the end. The final boss is actually pretty tough, so I go ahead and use the Rolling Shield on him. After that we've got a very somber ending and then the credits, complete with me struggling in vain to fill several minutes worth of dead air.

I'll be back sometime in the near future with Mega Man X2 and so on, but I'll be taking a small Mega Man break first. Until then, enjoy this last video. It's been fun!

Guardian Heroes Review

Side-Scrolling in Style

Guardian Heroes Screenshot

HIGH Realizing that I was good enough to finish on Normal after my initial stumblings.

LOW I don't like straining to see my character in a sea of enemies.

WTF My first Hard Mode attempt lasted a minute—literally.

Interview with Samuli Viikinen, developer of Rochard

Rochard Screenshot

So, let me guess... You haven't played Rochard yet. In fact, there's probably a pretty good chance you haven't even heard of it—and that's a damned shame, since it's one of the best download-only titles I've played all year. I gave it an absolutely glowing review, but a game like this deserves more. So, in my pursuit of fighting the good fight, I'd like to present this brief interview I was fortunate enough to have with the Lead Level Designer of Rochard, Samuli Viikinen.

Richard presents: Let's play Mega Man X, Part 12--Sigma Stage 3

The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.

The next video will be the final stage and ending. Enjoy!

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