Nightcaster wasn't a sleeper hit—it was just a snoozer. Less a role-playing game (RPG) and more an action brawler in the vein of Sword Of The Berzerk, Nightcaster is an action fantasy in which a mysterious evil has overrun a mythical land, and Arran, our hero, has taken upon himself to purge the world of this evil with an arsenal of deadly magic spells.
Admittedly, Dr. Muto looked interesting at first. Stylistically, it could have turned the platform genre upside down. Instead, the game ended up as nothing more than a half-hearted production. It lacked the focus and the daring to take a great concept to its logical conclusion.
Game Description: As Dr. Muto, players forge through 22 vast levels on four distinct planet scapes: from the junkyard world of Totltec, to the half-drowned water world of Aquem, through the smog-choked skies of Flotos, and finally, to the forbidden mines of Mazon. Armed with his newest invention, the Splizz-gun, Dr. Muto morphs into a variety of DNA-spliced-up creatures including an alien spider, miniature mouse, and hulking gorilla. By morphing, Dr. Muto gains each creature's abilities and physical attributes--such as the ability to cling to webs, squeeze into tight spaces, or breathe underwater—all to better crush, outwit, and outlast ten different enemies.
Well, it sure doesn't look that way at first, does it? To be blunt, the aesthetics of The Legend Of Zelda: The Wind Waker are awe-inspiring. The decision to go with a cel-shaded style was widely and roundly derided by a videogame community increasingly enamored of 'realistic' graphics, but it winds up making this title truly special.
Game Description:The Legend of Zelda: The Wind Waker returns you to the world of Hyrule as you travel the waves to tame the winds! Brilliant combat, fantastic facial expressions and beautiful oceans will immerse you in the land of Hyrule as you face Gannon!
As a child, I was scared of a lot of things. I'm sure if I were 11 years old and playing The Legend of Zelda: The Wind Waker, the manic look on a moblin's face would haunt my nights. Some of the bosses are positively menacing. Even the thunderstorms in the game would make me think about how scary storm winds and lighting really are. That's if I was 11 years old.
The inexplicable floating demons on the title screen. The still beating hearts that replace the "cutesy" stars and shines of the Mario games. Even the way that Vexx seems to have a permanent scowl on his face throughout the game. It all smacks of a flimsy facade placed on a boilerplate platforming game.
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