Game Description: Playing Boktai requires sunlight. The solar sensor responds to the player's environment and reflects the amount of solar energy (sunlight) in the game at real time. When there is strong sunlight, solar energy charges up quickly. When weak, it charges up slowly. Sunlight is required mainly to charge energy to the solar gun which is the player's only weapon, and to fight the boss at the Pile Driver. And during moments other than these, the sensor will detect solar energy, causing the game content to change. In Boktai, with the real time clock inside the cartridge, game contents change over time from daytime to nighttime, just like actual time in our world. The Undead that are active during the night stay quiet in the dungeon during the day.
By Dale Weir on September 9, 2003 - 11:00pm.
Nightcaster was one of Microsoft's lead titles. It was bankrolled by Microsoft; it was published by Microsoft; it was advertised by Microsoft; and it was on store shelves before the Xbox even went on sale. Clearly this is title would be a showcase for what the Xbox could do, right? No, obviously. Barring the rare instance, Nightcaster never demonstrates why it is on the Xbox.
By Guest Critic on September 9, 2003 - 11:00pm.
Erin's right when she says that The Lord Of The Rings: The Two Towers works surprisingly well as a beat 'em up, but I think the reason why it works so well doesn't have that much to do with notions of Good and Evil. When I look at the stories Tolkien has created, I see a grand legend.
Game Description: Legend of Zelda: A Link to the Past is a retelling of the venerable series' first game with a quest for up to four players—all on one cartridge. The game is a mix of action and puzzles where Link must travel between the Light and Dark worlds to rescue Princess Zelda. In the multiplayer game, Four Swords, between two to four players take on the roles of young adventurers who answer a challenge from the Triforce. They must brave the dangers of multiple dungeons in a quest to find the Master Sword. Their strength will be tested by fierce monsters, their wisdom tested by complex puzzles, and their courage tested by having to cooperate with each other to overcome obstacles.
By Thom Moyles on September 2, 2003 - 11:00pm.
The tough question to answer is whether these ported titles are a "good" or "bad" thing. Pretty much all of these titles are still good games in the sense that what made them enjoyable at first remains enjoyable at a later date. But does the production of these games preclude production of new games and the possibility of creating new paradigms in games based in 2-dimensional graphics?
By Guest Critic on September 2, 2003 - 11:00pm.
It's odd. The platforming genre hasn't seen much in the way of innovation lately. Super Mario 64 wrote most of the rules of 3D platforming, and just about everything that came after followed those rules rather diligently. But despite this, I think the last couple years have been a renaissance of sorts for the genre.
By Mike Bracken on August 19, 2003 - 11:00pm.
The concept of a "dreamworld" hasn't been used so effectively since the original Alundra game on the PlayStation. The physical world of Sonno Island (where our heroes spend the entirety of their adventure) is a small place comprised of a scant number of locations. However, by adding dreamworlds to the mix, the game seems much larger-and much more diverse—than most gamers would imagine.
By Brad Gallaway on August 19, 2003 - 11:00pm.
According to ESRB
, this game contains: Blood, Violence
Game Description: The three sacred glyphs...the mythic and forbidden symbols of an ancient world torn apart. Only these mystic relics have the power to open the Gateway of Chaos and lead the people to the Red Moon. Legend says that when the three glyphs meet, the three worlds will once again be reunited.
By Brad Gallaway on August 19, 2003 - 11:00pm.
That's not to say that an emphasis on action is bad—far from it—but their perspective is so tightly focused that they're excluding elements that would make the games more enjoyably rounded. Chaos Legion is Capcom's latest in its recent string of thumb-killers, and though I dare say it's more successful than the last few, it shares the same stunted scope and narrow vision that holds back its siblings.
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