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Trine 2 Review

So if I Put this Box There and then Hang Off that Thing...

Trine 2 Screenshot

HIGH Switching between the wizard and the thief just in time to use the grappling hook and escape an area.

LOW Loading a save and spawning right in front of a giant spider.

WTF Solving a certain puzzle in a way I know I probably wasn't supposed to.

Cinematic action gunplay

Uncharted 3: Drake's Deception Screenshot

In a cinematic action game, the player needs to keep moving forward because the intent of the game is to both tell a story and excite the player. Viewed as a question of design alone, difficulty that forces several replays of any section is undesirable because it gates progress and converts the game into a movie that is merely very inconvenient to watch.

Uncharted 3: Drake's Deception Third Opinion

Deceptively Good Despite its Flaws

Uncharted 3: Drake's Deception Screenshot

HIGH That stunning horse-riding sequence.

LOW Too many questions without answers, and a plot in search of a soul.

WTF Drake barely survives the desert, but is apparently hydrated enough to run and jump around like a monkey.

State of Play with Brandon Bales: Kellee Santiago, Part Three

Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!

GameCritics.com Podcast Episode 65: Batman Arkham City, Zelda Skyward Sword, More Skyrim, Corpse Party, Fate/Extra

Brad's back with a vengeance, smacking down accusations that he's playing The Elder Scrolls V: Skyrim incorrectly. Also: The Legend of Zelda: Skyward Sword, Corpse Party, Fate/Extra, and, at last, our semi-epic fight over Batman: Arkham City. Plus: Details on how you can win BIG in our BIG holiday contest. With Brad Gallaway, Mike Bracken, Richard Naik, and Tim "BIG" Spaeth.

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Sonic Generations Review

The Drowning Music Still Haunts My Soul

Sonic Generations Screenshot

HIGH Chemical Plant Zone is still awesome.

LOW "That looks like a homing shot! Careful, Sonic! That looks like a homing shot! Careful, Sonic! That looks like a homing shot! Careful, Sonic!"

WTF Who's the genius that thought leaving out Launch Base Zone was a good idea?

Uncharted 3: Drake's Deception Second Opinion

You aren't There

Uncharted 3: Drake's Deception Screenshot

HIGH The hallucinatory sequences in Ubar and Yemen.

LOW Gunfights on the water and in a sandstorm magnify the significant deficiencies of the gunplay.

WTF These guys are really staying in a burning building to shoot at me?

State of Play with Brandon Bales: Kellee Santiago, Part Two

Here's our second episode of State of Play with Brandon Bales!

In this episode, we discuss with Kellee Santiago more about thatgamecompany's "Big Idea," as well as pretty much everything there is to say about their last hit game, Flower.

And next week: we discuss their delicious upcoming PSN-exclusive, Journey!

State of Play with Brandon Bales: Kellee Santiago, Part One

Welcome to the first episode of State of Play.

This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.

Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.

I am so super-excited to launch this show, as it's been a real labor of love.

GameCritics.com Podcast Episode 64: Skyrim, Assassin's Creed, Reviewing Multiplayer

Not everybody's thankful for Skyrim this week, but most of us are. We explore this latest epic entry in The Elder Scrolls quintology. Plus, what the heck is Ubisoft doing with Assassin's Creed? (Beats us.) And is it ever OK to ignore multiplayer modes when reviewing games? We think so, and we'll tell you why. Many thanks to our very special guest, the brilliant Rhea Monique! With Chi Kong Lui, Mike Bracken, Richard "Bob Dylan" Naik, Tim Spaeth, and Tim Spaeth again as the mysterious and enigmatic J. Bradford Gallaway IV.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

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