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GameCritics.com Podcast Episode 96: The Listener Created Show

This week we put the fate of our show in the hands of our listeners and came up with a bevy of hot topics, from the Xbox 180 to the distinction between AAA and Indie games. Featuring Richard Naik, Brad "Doesn't Know What a Conch Is" Gallaway, Chi Kong "No Menus" Lui, Michael Cunningham, and Ashley King.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Just for the trophy

The Last of Us Screenshot

I hate Firefly pendants. I don't really hate anything intrinsic to the pendants, of course. They're much too boring for that.

Dragon's Crown, Friday Monsters, Brothers and Saints Row IV

Dragon's Crown Screenshot

First, here's my take on Dragon's Crown for PS3/Vita, which you may have heard about thanks to the brouhaha surrounding the hyper-sexualized art style. Personally, I thought it looked great, although everyone has their own preferences. However, it's an incredible game regardless of what it looks like, and it's probably the best beat-'em-up that's ever been made.

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Brothers: A Tale of Two Sons Review

The Incredible Journey

Brothers: A Tale of Two Sons Screenshot

HIGH The final swimming segment is absolute brilliance.

LOW The last scene of the game seems slightly misplayed.

WTF Who keeps cutting all the rope ladders in half?

The Mirage

Remember Me Screenshot

In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.

Attack of the Friday Monsters! A Tokyo Tale Review

Tokusatsu Memoir

Attack of the Friday Monsters! A Tokyo Tale Screenshot

HIGH It's got charm in abundant supply.

LOW The story seems needlessly complicated, yet too shallow.

WTF The final postgame quest is a pain to complete.

Don't Starve Review

The First (But Not Only) Rule of Survival

Don't Starve Screenshot

HIGH Exploring a dangerous world, learning its mysteries, and succeeding where you've failed before.

LOW Dying and restarting a life that was going so well only moments ago.

WTF Purple tentacles grow from the ground and smack you in the face.

Leisure Suit Larry: Reloaded Review

Return of the PixelHunter

Leisure Suit Larry: Reloaded Screenshot

HIGH I wonder how many Naugas had to die to make that door?

LOW How many times am I going to have to reload this slot machine?

WTF Did Larry just drug a woman for sex?!? How did I forget that was in there?

Cognition: Episode Three—The Oracle Review

Tower of Terror

Cognition: Episode Three—The Oracle Screenshot

HIGH The clever way the episode lets the player understand the villain.

LOW Being told I couldn't see the rest of a flashback because Erica didn't know something I had figured out immediately.

WTF Where exactly are you keeping that road cone, Erica?

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