About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Games as Art

State of Play with Brandon Bales: Jonathan Blow, Part Five

Here's the wrap-up of our talk with Braid designer Jonathan Blow!

Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...

State of Play with Brandon Bales: Jonathan Blow, Part Five

State of Play with Brandon Bales: Jonathan Blow, Part Four

Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.

In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!

State of Play with Brandon Bales: Jonathan Blow, Part Four

State of Play with Brandon Bales: Jonathan Blow, Part Three

We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.

State of Play with Brandon Bales: Jonathan Blow, Part Three

State of Play with Brandon Bales: Jonathan Blow, Part Two

Welcome back to the second part of our interview with Jonathan Blow, creator of the indie smash Braid and the upcoming The Witness.

In this episode, we begin the discussion of what it means to spend our time playing games. Paramount to this: our discussion of "achievements" and how they feed into creating structures that presuppose challenging design.

State of Play with Brandon Bales: Jonathan Blow, Part One

Welcome back to State of Play with Brandon Bales!

Here's the first part of our interview with Jonathan Blow, creator of the amazing indie hit Braid and the upcoming The Witness!

In this episode, we dive into Mr. Blow's history in the industry and into the genesis of Braid, one of the breakout hits of the new Download Renaissance.

Cinematic action gunplay

Uncharted 3: Drake's Deception Screenshot

In a cinematic action game, the player needs to keep moving forward because the intent of the game is to both tell a story and excite the player. Viewed as a question of design alone, difficulty that forces several replays of any section is undesirable because it gates progress and converts the game into a movie that is merely very inconvenient to watch.

The crying game

Shadow of the Colossus HD Screenshot

There is a certain muddiness here between "narrative" components and "systems". Would I have loved Agro as much if he were a lizard? A featherless chicken? A square with four squares sticking out of it? Perhaps I would not have. At the same time the graphical (i.e. narrative) depiction of Agro as a horse serves to contextualize the system he presents and make the game's rules intelligible.

State of Play with Brandon Bales: Kellee Santiago, Part Three

Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!

Engagement and storymaking

The Legend of Zelda: Skyward Sword Screenshot

The idea of a game world typically appears in the context of immersive games like Far Cry 2 or Grand Theft Auto IV. Games of this type use attractive graphics to imitate reality, making the idea of a virtual world a natural one.

State of Play with Brandon Bales: Kellee Santiago, Part Two

Here's our second episode of State of Play with Brandon Bales!

In this episode, we discuss with Kellee Santiago more about thatgamecompany's "Big Idea," as well as pretty much everything there is to say about their last hit game, Flower.

And next week: we discuss their delicious upcoming PSN-exclusive, Journey!

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.