By Mike Bracken on July 23, 2002 - 11:00pm.
With some minor tweaking, Eternal Darkness could have been a great game. The core ideaa horror story wherein the player takes control of a variety of different characters from different eras is an excellent one. The game's scope is nothing short of epic, which makes it a shame that the actual gameplay is so pedestrian.
By Brad Gallaway on July 23, 2002 - 11:00pm.
With practically every influential console titles origins in Japan and an equal amount of groundbreaking PC titles cranked out across the seas in America, I find it a bit surprising that one of the worlds best video games, Tetris, came from Russia. Still, despite its surprising point of origin, why look the horse in the mouth? Any way you slice it, Tetris easily ranks among the worlds best titles. Looking at it objectively, few games can match its accessibility; almost anyone able to pick it up and play within seconds.
By Guest Critic on July 16, 2002 - 11:00pm.
For the most part, I agree with a lot of Mike's points regarding Castlevania Chronicles. The game certainly brought back fond memories of earlier Castlevania titles that Ive played in the past. I just wish that I had enjoyed playing it more; unfortunately, the obnoxious difficulty and inconsistent jumping mechanics marred the experience.
By Mike Bracken on July 16, 2002 - 11:00pm.
Nintendo makes the game accessible to anyone right from the start. Melee is easy to learn, but it takes a lot of time and effort to truly master even one character. And when you consider that the game features more than 20 playable characters, mastering the entire game would be a tremendous undertaking.
By Chi Kong Lui on July 16, 2002 - 11:00pm.
Way Of The Samurai is like an interactive Woo film in that forces players to make tough decisions regarding loyalty, morality, and honor much like the one Alan made in Hard-Boiled. And much like a Woo film, the game resolves its conflicts with blood-drenched violence.
By Brad Gallaway on July 16, 2002 - 11:00pm.
Shooters are getting to be few and far between in today's game scene. While they represented a significant portion of the 16-bit era, developers just aren't making them anymore despite all of the amazing technology at their disposal. Newer gamers probably don't even notice the genre's vanishing presence. But as someone who can appreciate barrages of homing missiles and deadly laser blossoms destroying hordes of enemies in aerobatic fury, it's sad to see it fade away.
By Mike Bracken on July 16, 2002 - 11:00pm.
Not much has changed since Capcom's initial release of Final Fight over a decade ago. The story, wherein a street gang kidnaps Metro Citys newly elected Mayor Mike Haggar's daughter, is unchanged. Players will initially choose from one of three characters: Haggar, who's formidable strength makes up for his slow speed; Guy, the martial arts master; and Cody, who's probably the most balanced of the three. As the player kills more enemies, other characters become available as well.
By Mike Doolittle on July 9, 2002 - 11:00pm.
reminds me of lesser Saturday Night Live
spin-off movies like Meet Pat
and Stuart Saves His Family
. Often, what makes for a humorous gag in small doses lacks the depth to sustain itself for a full-length feature. Wreckless
is like the driving sequences from Grand Theft Auto III
, disembodied and turned into a gimmicky full-length game. While that is admittedly over simplifying things a bit, Wreckless
is proof that some concepts have their limits.
By Brad Gallaway on July 9, 2002 - 11:00pm.
Games that capitalize on movies are usually stinkers. Its one of gamings unwritten rules, and you can practically bank on it. Still, its hard to resist the lure of continuing a good film beyond the big screen and into your own home. While some movies are more suited to become videogames than others, I'm hard-pressed to think of one that seems like a better fit than Disneys most recent creation, Lilo & Stitch.
By Guest Critic on July 9, 2002 - 11:00pm.
In writing the Second Opinion for Oni
, Brad discussed what he saw as the main pet peeve he had to deal with as a game critic. According to him, nothing is worse than being stuck reviewing what clearly appears to be a bad game. Such titles will force you to spend hours playing them, only to leave you in the end feeling robbed of time that would have been better spent doing just about anything else.
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