By Guest Critic on June 11, 2002 - 11:00pm.
The transitional relationship between movies and video games can often be compared to that of oil and water. One simply doesnt mix in the other. Movie-based games often hide behind the illusion of presenting players with the chance to relive the motion picture story through the eyes of the protagonist. In most cases, however, the character is guided through a distorted version of the film that is barely recognizable in a game that seems to have been neglected in its production. Before I even started playing Spider-Man: The Movie, it already had two factors going against it—the first being that it is based upon a film. To this day I can still remember the movie-based atrocities released during the Super Nintendo/Genesis era that did little more than provide gamers with some horrendous gaming experiences. The other stereotype I blindly branded Spider-Man with was the expectation of playing nothing more than an ordinary 3-D beat em up. After all, the last Spider-Man game I played was on a 16-Bit console in which there was little else to do other than line up villains for beatings. To my surprise, Activisions take on Spideys movie proves that an exception to the rule is always possible.
By Mike Doolittle on June 4, 2002 - 11:00pm.
Unfortunately, despite some redeeming qualities, Agent Under Fire ultimately feels like yet another attempt to slap a lucrative license onto derivative gameplay in an attempt to fatten the bottom line.
By Guest Critic on June 4, 2002 - 11:00pm.
Soccer never caught much popularity in the U.S. We tried to like it. During the short span of a few months in the early 1990s, soccer fever hit the States, complete with a McDonald's endorsement. But it proved to be just another passing fad. America went on, largely ignoring the sport.
By Thom Moyles on June 4, 2002 - 11:00pm.
In sports games, there is a clear split between two different groups. One group of games does their best to simulate a sport, whereas the other group takes the sport and changes it in an obvious manner. This latter group is widely referred to as the arcade-style sports games, and Sega Soccer Slam definitely falls into this category, and for the most part it works. By using fewer players, Sega allows for greater detail being attached to each player, as well as other numerous touches, including almost entirely polygonal crowdsa very welcome sight in a sports game.
By Mike Bracken on June 4, 2002 - 11:00pm.
If the devil is in the details, then Project Gotham Racing is old Scratch himself. Not only does the game feature real world cars, locations, and an eye for the most minute of details (like the water splatter coming off the tires on a rainy track), but it also features real world radio stations and DJs spinning tunes for your driving pleasure. These arent your generic themes, either; the game features tracks by real bands such as Gorillaz and a variety of hip hop acts as well. Tired of the in-game soundtrack? Then take advantage of the Xbox hard drive and rip some tracks of your own. Project Gotham Racing allows for players to import their very own music for use while driving.
By Brad Gallaway on May 28, 2002 - 11:00pm.
Patience is a virtue. A disappearing virtue soon to be extinct, but a virtue nonetheless. In this age of instant gratification and sensory overload, its easy to see why the King's Field series has been so consistently overlooked and underappreciated. The gaming industry has been chronically ill-suited to promote the appreciation of subtle, atmospheric titles.
By Gene Park on May 28, 2002 - 11:00pm.
Virtua Fighter 4 is the latest in the series evolution, and it is the deepest, most beautiful and most balanced of the series, and maybe of the entire 3D fighting genre. The game focuses on one-on-one martial arts matches achieving victory by knocking the opponent out cold or out of the ring.
By Brad Gallaway on May 28, 2002 - 11:00pm.
Is there a videogame series in history thats gone through more incarnations than Capcoms Street Fighter? I really dont think so. Like ice cream purveyor Baskin-Robbins, Capcoms motto seems to be "31 flavors" when it comes to their most famous franchise.
By Thom Moyles on May 22, 2002 - 11:00pm.
Pikmin may look cute and cartoon-y, but you'll be hard-pressed to find a game with gameplay as engaging.
By Guest Critic on May 22, 2002 - 11:00pm.
I spent the last holiday season as a salesclerk in the electronics department of the toy store I currently work at. Early on, during that time, we received the much-anticipated GameCube demo station, allowing customers to experience some of the games soon to be made available. Even during the worst rushes imaginable, a distinctive tune would always catch my attention, forcing me to look at its point of origin: a television screen displaying a multitude of nervously active and brightly colored beings moving about frantically. Initially, the cheery music and preschool like characters led me to see it as another typical kiddy game cooked up by Nintendo. Not to say that this is a bad thing but in this case first impressions, which are always important, were not favorable to Pikmin. Of course, as the saying goes, never judge a book (Or in this case, a game) by its cover.
Code of Conduct
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.
Please report any offensive posts