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Pokémon Stadium 2 – Review

The premise of the Pokémon Stadium games hasn't changed with the new sequel. Anyone who's ever played the original knows exactly what to expect with Pokémon Stadium 2. The main idea is still to take Pokémon trained on the Game Boy versions (which now include the most recent Gold and Silver ones) and transfer them over to the Nintendo 64 via the Transfer Pak so that they can battle in a much grander and more vivid three-dimensional arena.

Power Shovel – Review

Nobody can accuse the Japanese of being boring when it comes to their hobbies, interests, and obsessions. Anyone who dabbles in Japanese culture or frequents import shops can tell you that not only do the Japanese create all of the coolest toys, they also come up with some of the funkiest, craziest, and most off-the-wall stuff youve ever seen.

Castlevania: Circle Of The Moon – Review

Circle Of The Moon, a launch title for the Game Boy Advance, is an obvious throwback to the "run-and-jump platform" games of the past. The surprising thing, however, is that the many years since its original 8-bit release has done little to diminish the indelible trademarks of the series.

Castlevania: Circle Of The Moon – Second Opinion

By now, most Game Boy Advance owners should be comfortable with (or at least accepting of) reliving the past with the majority of releases 'revisioning' or outright porting the biggest hits of generations past. Konami helps this case of initial deja vu in its dark (in tone and luminance) Castlevania: Circle Of The Moon by mixing venerable 16-bit gameplay with an entirely new adventure.

Unreal Tournament (Dreamcast) – Second Opinion

Unreal Tournaments arrival on the Dreamcast is kind of a double-edged sword. Its great for the 3D-card-deprived to be able to experience the immensely popular PC shooter firsthand. Yet despite being a well designed game, gamers must ultimately tread through a watered down version of the PC incarnation.

Unreal Tournament (Dreamcast) – Review

The Dreamcast, however, had not been blessed with this genre of games until the release of Quake III Arena (Q3A) many months ago. That conversion was an excellent title, no doubt, but it fell short in many ways. Compared to the numerous play modes and 32-player deathmatches on the PC version, the limit of four players per match left something to be desired. Now that its PC rival, Unreal Tournament, has finally arrived for the Dreamcast, will it eclipse the id shooter?

Klonoa 2: Lunatea's Veil – Review

I'm very glad that Klonoa 2: Lunatea's Veil was released. Heck, forget released how about the fact that it was even developed? Its a good game, but my reasons for being so glad to see it run deeper than that. Its all about platforms, really.

Klonoa 2: Lunatea's Veil – Second Opinion

rad and I are in almost total agreement when it comes to Namco's sequel. Like Brad, I too was impressed with what Namco was able to achieve graphically with Klonoa 2: Lunatea's Veil. Though limited to a 2.5D perspective, Namco managed to create one of the more beautiful videogames released in a while and it is certainly one of the best-looking PlayStation 2 games on the market.

Twisted Metal: Black – Review

The Twisted Metal videogame franchise has seen its highs and lows. After five attempts in six years, file the series' latest entry, Twisted Metal: Black, under the 'semi-got-it-right' category. This is a distinction normally reserved for the annual updates of EA Sports titles, but it's also applicable here because the most enduring characteristic of Twisted Metal: Black isn't its innovation, but its refinement.

Star Wars Starfighter – Review

While Starfighter succeeds in delivering accessible gameplay and superb technical elements, it ultimately lacks personality.

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