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Brute Force – Review

Not that Brute Force is bad—on the contrary, it is very polished and thoroughly enjoyable. But for a game that was subject to so many delays and such high expectations, it's disappointingly limited in scope and is sorely lacking innovation or refinement of any kind.

WarioWare, Inc.: Mega Microgame$ – Review

In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.

Evil Dead: A Fistful of Boomstick – Review

THQ and developer VIS (the guys responsible for the mega-hyped failure State Of Emergency) began work on a new Evil Dead game: Evil Dead: A Fistful Of Boomstick. While not a great game on any level, the game does at least improve upon its predecessor.

Enter The Matrix – Second Opinion

I agree with Gene that Enter The Matrix is a disappointment, but my reasons for thinking so are a little more complicated. I didn't pay much attention to the hype surrounding the game, so in my mind it isn't a question of "does it live up to the hype" so much as "does it live up to the potential of the concept."

ZooCube – Second Opinion

I have two basic rules about puzzle games. They have to: a) be intuitive enough that I can learn the basics without ever having to crack open the manual or try the tutorial; and b) be compelling (read: "addictive") enough that I find myself unable to stop playing even when it's 1 a.m. and I have to be at work tomorrow.

Battle Engine Aquila – Review

Being in the military, I have had the privilege of viewing multiple weapons demonstrations, not to mention the training and use many of these devices. A few of these include the standard M-16A2 assault rifle, the MK-19 Automatic Grenade Launcher, and even the B2 Stealth Bomber. While many of these weapons and vehicles are true attributes to their designers and modern day technology, none have come close to the ideas dreamed up by some of today's anime or videogame designers. It's quite understandable though, as the power of ones own imagination can often outweigh the power of today's equipment capabilities.

Clock Tower 3 Review

I'm a wuss when it comes to scary games. I don't know what it is, but playing them gets me seriously spooked. It's strange, because I wasn't always this way. Watching horror flicks is just fine with me, and the creepier the better. But with games it's a different story. Something about their interactivity gives me a palpable feeling of imminent danger; a more potent sensation than any film has ever induced.

WarCraft III: Reign Of Chaos – Review

Certainly WarCraft III has improved exponentially from its predecessor in the areas of story and character development, which in turn results in a game of massive size that, in terms of sheer gameplay hours, will prove as fulfilling as any RPG.

Castlevania (Nintendo 64) – Second Opinion

I'm going to admit something right off the bat: I'm not the most dedicated follower of the Castlevania series. I know little, if any, of the genealogy of the Belmonts. All I know about the series is the ongoing story of vampire hunters on a quest to return the haemovorous Dracula to a state of dormancy. Castlevania 64 follows the same story. After playing the game, I wish I had adorned myself with a garlic necklace beforehand.

Enter The Matrix – Review

Enter The Matrix was hyped way too much for its own good. Concerning the inner workings of the hype machine, it's difficult to pinpoint exactly whose fault it is that the game fails to live up to expectations, fair or not.

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