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Freelancer – Review

It's a sobering thought to remember that our planet is such a small piece of a much larger universe. We're used to seeing outer space in science fiction as an arbitrary void where people conveniently zip around in futuristic machines that utterly evade any tangible sense of the true vastness of space.

DDRMAX: Dance Dance Revolution – Review

The most amazing thing about all of the DDR games is the sense of accomplishment and growth that beating a tough song provides. With other games I've felt similar feelings after beating an especially tough boss or solving a taxing puzzle. But when I truly master a song in DDRMAX, the sweat on my face and the swift beating of my heart magnifies the feeling.

Breath of Fire: Dragon Quarter – Second Opinion

Mike is definitely correct in saying that Breath Of Fire: Dragon Quarter is a huge departure from the previous (and very formulaic) games in the series. The new formula it introduces may not be perfect, but it's safe to say I had a better time with the game than he did.

Superman: Man of Steel – Review

I'm going to start this review by regaling you with a favorite tale of mine from the pages of the Superman comic books. Superman was in Egypt, battling a group of evil space gods known collectively as 'The Pantheon.' While fighting one of them, a giant named 'Omicron,' Superman punched the god so hard that he flew the entire length of Africa and smashed deep into a mountain range.

Post Mortem – Review

The reason I'm mentioning all this is to point out that Microids' Post Mortem strikes me as being somewhat similar to Frankenstein and much like the monster, despite a noteworthy effort, fails to be seen as a good game.

Final Fantasy Origins – Review

The Final Fantasy series has developed as one of the most popular and stylized franchises in videogames. Beloved by millions, the Final Fantasy games have managed to develop an almost baroque formalism in terms of both mechanics and narrative. There have been many milestones in the history of the series, but none that have been so momentous and yet nearly forgotten as the first two entries.

Puyo Pop – Second Opinion

I first fell in love with Puyo Pop when it was known as Kirby's Avalanche way back on the SNES, and it's been a favorite ever since. (This game has been around for years and years under one title or another, though it's more well-known in Japan.) One reason behind my affection for the little colored blobs is that I see Puyo Pop as a flawless example of the correct way to design puzzlers.

Zone of the Enders: The 2nd Runner – Second Opinion

With the glut of incomprehensible storylines, system-crashing bugs, and—most offensive of all—misspellings and bad grammar found in games these days, it seems as if in the mad rush to fill store shelves, a growing percentage of publishers and developers are getting increasingly lackadaisical.

Amplitude – Review

The more I play Amplitude, the less inclined I am to simply call it a music game without adding a hefty disclaimer. Both Amplitude and its predecessor, Frequency, take the player to another more intimate level of the music creation process.

Fantavision – Second Opinion

Brad Gallaway ended his review of Fantavision by saying that he feels like he was ripped off by the game, despite the fact that he got it for free. So you can imagine how I felt after paying five dollars for it. Sure, those are Canadian dollars, but still.

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