By Guest Critic on June 25, 2002 - 11:00pm.
Becoming frightened by videogames always seemed like a strange prospect to me when I first started playing them, mainly because gaming technology just didn't allow developers to create realistic enough images to invoke fear. Now that I've experienced genuinely spooky games like Silent Hill 2
, which mixed cutting-edge graphics with disturbing imagery and storytelling, I've started to actually seek out these kinds of games. After all, getting spooked every now and again is great fun and videogames are getting better and better at provoking those emotions.
By Mike Bracken on June 25, 2002 - 11:00pm.
Tactics Ogre: The Knight Of Lodis is your standard strategy RPG, complete with the isometric battlefields, the labyrinthine plot (full of political intrigue, backstabbing, and more), and the slow paced game mechanics. However, it does have the distinction of being one of the first truly deep strategy RPGs to appear on a handheld—which is part of what makes it so impressive as a game.
By Mike Bracken on June 18, 2002 - 11:00pm.
Lost Kingdoms is a really interesting hybrid of a game. Part Pokémon-inspired card collecting, part strategy game, and part action-RPG, it's diverse enough to please a wide range of gaming tastes.
By Guest Critic on June 18, 2002 - 11:00pm.
Nearly two and a half decades have passed since the original Star Wars movies hit theater screens. In that time, the saga has grown from the adventures of Luke Skywalker, Han Solo and Princess Leia into a mythic universe full of stories. It has also grown into a merchandise mega-machine, inundating consumers with action figures, books, comics, toy lightsabers and, of course, videogames.
By Brad Gallaway on June 18, 2002 - 11:00pm.
Lost Kingdoms is a fairly unique third-person action game, with the twist being that the main character, Katia, uses magically summoned creatures as weapons. The GameCube's analog stick handles her free movement, and the yellow C-stick adjusts the camera.
By Mike Doolittle on June 18, 2002 - 11:00pm.
Its been a while since a game has been as guilty of giving me blood-shot eyes as Hunter: The Reckoning.
By Guest Critic on June 11, 2002 - 11:00pm.
I think Brad's assessment of the game is generally accurate, but I cannot match his enthusiasm for Headhunter. When he claims it is the videogame equivalent of a Van Damme or Steven Segal movie, hes right. I, however, don't consider that a compliment.
By Mike Doolittle on June 11, 2002 - 11:00pm.
Its been literally years since a great arcade-style rally racer has hit the shelves, and Rallisport Challenge takes the crown as the most polished, appealingly unique racer of its kind.
By Brad Gallaway on June 11, 2002 - 11:00pm.
If someone were to ask what the "Holy Grail" of videogames might be, one likely answer would be "A perfect blending of Hollywood storytelling with the player interaction of Silicon Valley." Like the Grail itself, this goal is currently (and may always be) out of reach. Developers made several attempts over the years, meeting with varying degrees of success.
By Guest Critic on June 11, 2002 - 11:00pm.
The transitional relationship between movies and video games can often be compared to that of oil and water. One simply doesnt mix in the other. Movie-based games often hide behind the illusion of presenting players with the chance to relive the motion picture story through the eyes of the protagonist. In most cases, however, the character is guided through a distorted version of the film that is barely recognizable in a game that seems to have been neglected in its production. Before I even started playing Spider-Man: The Movie, it already had two factors going against it—the first being that it is based upon a film. To this day I can still remember the movie-based atrocities released during the Super Nintendo/Genesis era that did little more than provide gamers with some horrendous gaming experiences. The other stereotype I blindly branded Spider-Man with was the expectation of playing nothing more than an ordinary 3-D beat em up. After all, the last Spider-Man game I played was on a 16-Bit console in which there was little else to do other than line up villains for beatings. To my surprise, Activisions take on Spideys movie proves that an exception to the rule is always possible.
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