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Vampire Night – Review

Where Vampire Night differs is the slightly slower paced action on screen. Rather than having enemies clutter the screen and overwhelm players, Vampire Night has a more calculated flow and enemies tend to exhibit more physical reactions and gestures than one might expect from this type of game.

Super Monkey Ball 2 – Second Opinion

With a solid base like the original Super Monkey Ball to build from, the job is simple. Simply adding additional levels and mini-games that share in the same spirit as the first game is enough to make this sequel worthwhile.

Turok: Evolution – Review

Turok: Evolution is Acclaim's effort to revive the series on the next-generation platforms, and the game lives up to its lineage. It is classic Turok gameplay, evolved and refined.

Super Monkey Ball 2 – Review

Straight up—its hard for a sequel, ANY sequel, to score as high or even higher than the original game it was spawned from. We here at GameCritics.com hold ourselves to a higher standard than many, and "more of the same" (regardless of the quality of the original) isnt enough to justify a good score.

Super Mario Sunshine – Review

I thought I was enjoying Sunshine for the first hour or so that I played it, but then it hit me: I wasnt enjoying the game at allI was just happy to see Mario after a six-year hiatus. As I ventured further into the world of Delfino Island, I realized that Sunshine was a rather average game with some serious issues in terms of control and the camera system.

Mat Hoffman's Pro BMX 2 (Game Boy Advance) – Review

Extreme sports have never really made a mark on me. Whenever such competitions would air on television, it wouldnt take long before I decided to switch the channel. Considering this, it shouldnt be surprising to learn that my experience in playing the video game equivalent has consisted of spending a few minutes on different occasions trying out a Tony Hawks Pro Skater title on demonstration in a store.

The Elder Scrolls III: Morrowind (Xbox) – Second Opinion

Players can kill people, bribe them, soothe them with some smooth talk, or simply steal whatever it is they need. The game thus often feels quite lifelike, which only adds to the immersive quality of the experience as a whole. This is where Bethesda has really improved upon standard game design and structure.

Mad Dash Racing – Review

I would go so far as to say that the game would have been far more enjoyable had it nothing to with racing, but was simply a fast-paced platform game. That is because the core element of the game suffers from one big, ugly nail in the coffin.

Deus Ex: The Conspiracy – Review

A bum walks up to me and begs for me to kill him. Because its just a game, I shoot him in the face, and then he screams and falls dead. That is a scenario that would be described by some people as funny, especially with the unattractive character models, unrealistic blood and in a post-Grand Theft Auto III context.

The Thing – Review

With the dawning of online play for consoles this year, a big selling point is that players will get the chance to interact with live people for an increased human element in games. The idea has merit, but in my opinion videogames that take place offline haven't done more than scratch the surface of offering similar experiences through simulation and programming.

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