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Persona 2: Eternal Punishment – Second Opinion

While most games in the genre place an onus on fighting and leveling up your characters, Eternal Punishment relies far more on having the right personae equipped than being at a high level or having the newest weapon. That demons can be contacted and battle avoided adds another twist to the formula as well. Brawn doesnt win many battles in this game, and reaching the end successfully will require a great deal of forethought and experimentation.

Sonic Adventure 2 – Review

Ill readily admit that Ive never been the worlds biggest Sonic fan, but I know a good game when I see it. When it comes to Sonic Adventure 2, I dont see it. Rather than beat around the bush, Im just going to cut to the chase here.

Sonic Adventure 2 – Second Opinion

The way I see it, the problem that plagues Sonic Adventure 2 is its simplicity; none of the two-button gameplay has any depth worth mentioning. Out of the three shallow modes of play the game offers, the Tails stages are the worst offenders, where you lumber around in a mech robot shooting everything in sight.

Unreal Tournament (PlayStation 2) – Review

It's clear that Infogrames wanted to take advantage of the hype surrounding the PlayStation 2 launch, and it had to strike while the iron was hot. That meant that like every other publisher under the sun, it needed a port or an update to an already popular game—and Unreal Tournament was as good a choice as any.

Cannon Spike – Review

Cannon Spike proved to be a good time for a short while thanks to the two-player mode, but it cannot escape the limitations of being an arcade port. Generic enemies, bosses and environments might have made the game progressively unenjoyable, but insufficient continues and a steep difficulty curve made it unbearable relatively quickly. It's amazing that after I set my sights low, expecting nothing more than a fun multiplayer experience, Cannon Spike still managed to disappoint.

Cannon Spike – Second Opinion

I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way.

Grandia II – Review

Grandia II isn't a landmark game by any means, but it comes pretty close to being an amazing role-playing game done in the traditional style. It looks great, has solid gameplay, great characters and a well-written story, but it's basically as straight-forward a role-playing game as you're likely to find.

Grandia II – Second Opinion

After forcing myself to sit through Final Fantasy VIII and The Legend Of Dragoon, I appreciate any game or developer that does away with prerendered 2D backgrounds. Though not always as pretty, 3D graphics like those found in the game add a level of interactivity—and dare I say realism—that the aforementioned titles were missing.

Super Mario Advance – Second Opinion

As Scott established in his review, Super Mario Bros. 2 was just a placeholder until the true sequel, Super Mario Bros. 3, was ready. What I find ironic is that Nintendo has re-used the same game for the exact same reason. The highly-anticipated port of Super Mario World, would not have been finished in time for launch (as of this writing, it is only a few months away) so Super Mario Bros. 2 was the substitute. Unfortunately, by taking such a shortcut, Nintendo has wound up with the same result. When it was all said and done, Super Mario Advance left me wanting a true Super Mario game.

Super Mario Advance – Review

The best reason to own the original Game Boy and Game Boy Color were Nintendos exclusive titles. For the last decade, Nintendo has been the only publisher consistently releasing not only good games for the handheld, but delivering great exclusive titles like Tetris, The Legend Of Zelda: Links Awakening, and the many shades of Pokémon.

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