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The Lord of the Rings: The Two Towers – Review

While gamers who are not fans of The Lord Of The Rings will likely find The Two Towers to be nothing more than an average action title (especially given its short length of twelve missions), I feel that the true test of any licensed game is whether it is able to hold up under the scrutiny of the fans. The answer in this case is yes.

Super Street Fighter II Turbo: Revival – Review

Nostalgia isn't something that you can feel unless enough time passes, and now that I am a bit older, I can feel nostalgia creeping up on me. It seems that others are aware of the creeping as well, because lately, I can't help but find all sorts artifacts from my childhood suddenly showing up for sale. Transformers are back; He-Man is back; and even Scooby Doo is back. With regards to Scooby, I actually had a terrible suspicion that it would be a bad movie even before watching. However, for the sake of nostalgia, I was willing to give it a chance. Sadly, not only were my suspicions confirmed, I was also denied a trip down memory lane. The main characters resembled more like caricatures out of popular teen movies instead of what I remembered from the original cartoon. I understand that an update of sorts might be necessary, but by changing the characters, the essence of the original cartoon was lost, along with any nostalgia I might have felt for it.

Robot Alchemic Drive – Review

There have been "Big Robot" games available as long as there have been consoles, but we've had a real bumper crop this year. I'm certainly not complaining, but the games in this genre typically share a number of traits, and with so many released in such a short time, it only magnifies their similarities. Don't get me wrong; I'm definitely a fan, but a greater amount of variety and divergence is needed.

Metroid Prime Review

Metroid Prime Screenshot

I was talking to a friend of mine the other day about how Nintendo updates their classic series into 3D. We agreed that games like Super Mario 64 and The Legend of Zelda: Ocarina of Time are light-years beyond most other games in terms of how well they are able to retain the ambiance and personality of their 2D predecessors while providing a radically new gaming experience.

Defender – Second Opinion

I have to admit it. Had I not chosen to review Defender, I probably never would have played this game. As I saw it, this title didn't appear to have much riding for it. Brad commented that one of the reasons why Midway decided to give this particular game a modern age overhaul is due to the immense popularity the original amassed.

James Bond 007: Nightfire – Review

Nightfire is exactly what I expected it would be. Full of Bond clichés and all of the predictability one would expect from the franchise, it's an unsurprising yet satisfying revisiting of the GoldenEye 007 gamplay formula.

Sly Cooper And The Thievius Raccoonus – Second Opinion

My overall reaction to Sly Cooper was almost the same as James, the difference being that I enjoyed the game just a bit more than he did. Sly Cooper certainly isn't the most original or innovative platformer to come along in recent memory, but it's one of the few titles that really stand out in my mind. In keeping with the 'thieving' theme, the developers at Sucker Punch went about 'stealing' all sorts of good ideas from Metal Gear Solid and infused them into one of the most charming new platformers to come out this year.

Grand Theft Auto: Vice City – Second Opinion

Gene is right—Grand Theft Auto: Vice City is all about Thanatos. It's all about death, and the destruction and violence that surround it. But this is nothing new to games, and this is nothing new for game reviewers. As Chi brought up in his Dynasty Warriors 3 review, at some point you have to stand back and ask yourself why you receive such enjoyment from this gruesome spectacle.

Metroid Fusion Review

Metroid Fusion Screenshot Metroid Fusion Screenshot

Despite managing to avoid the most obvious traps of the younger sibling relationship, however, Metroid Fusion is still at heart a little sister, and always will be for one reason: it is simply nothing revolutionary.

Cubivore Review

Nintendo's conservative corporate strategy with regard to licensing games is notorious, but they seem to have re-learned the lesson of "diversity" after the less-than-stellar performance of the Nintendo 64. Its thin selection outside the cash-cow franchises was criminal, and they must be acutely aware of it. For proof, look no further than Saru Brunei's Cubivore.

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