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Tekken 4 – Second Opinion

With each new Tekken that comes out, I tell myself I've had enough, that I've already played these games way too much, but Namco has always pulled me back in with new characters, new mechanics, or even new graphics that make it a fresh experience. This just wasn't the case with Tekken 4.

Star Wars: Knights of the Old Republic Review

Star Wars: Knights of the Old Republic Screenshot

There have been plenty of times when I've wished my life was structured similarly to the existential glee found in certain videogames, games like Star Wars: Knights Of The Old Republic. Like a scene straight out of Mike Judge's first film Office Space, my editors often hunt me down to say, "I'm gonna have to ask you to come in on Saturday."

Magic Pengel: The Quest for Color – Review

With the advent of new console technology, the potential exists for previously unseen ideas and experiences to be realized. So far, we've mostly been treated to the same concepts with better graphics and online connectivity, but those are just the obligatory first steps. With so much horsepower under the hood, it would be extremely shortsighted to avoid pushing videogames' very structure further. Looking at prime areas ripe for growth, something that seems quite logical (yet rarely implemented) is depth of customization.

Red Faction 2 – Second Opinion

The sequel not only fails to live up to the original in nearly every respect, but exposes the shortcomings of the over-hyped "Geo-Mod" technology.

Advance Wars 2: Black Hole Rising – Review

The original Advance Wars distinguished itself as one of the most complex and sophisticated titles on the Game Boy Advance (GBA) by bravely doing something few other carts have dared to do: it rewarded gamers for their intelligence and careful observation instead of their digital dexterity.

WarioWare Inc.: Mega Microgame$ – Second Opinion

Beyond this mocking, intentionally cheap and campy experience is a concise (though admittedly incomplete) cross-section of some of both the classic and the forgotten moments in Nintendo's videogame history, and a throwback to those beloved twitch-games of yore.

Minority Report – Review

Once upon a time, there was a little boy. This little boy loved only two things in the whole wide world. He loved videogames and he loved violent movies. The thing he loved most in the movies was when someone would get shot, or kicked, or thrown, and then they would smash through a window and fall a very, very long way down to their deaths. In the middle of endless Canadian nights, that little boy would stare up at the ceiling of his small room and wonder: Why can't I do that in a videogame?

MechAssault – Review

A game like MechAssault poses an interesting problem in terms of how it should be reviewed. The problem revolves around the dual nature of the game. MechAssault is a transition point in terms of console gaming, and it's a transition between a mainly single-player existence and the fairly recent addition of multiplayer action via an online connection. PC games have been forcing critics to deal with this question for quite a while, but this is a fairly new experience for console games. The question becomes what balance is given to the two experiences, and whether one or the other goes further in influencing the direction of the review. I've come to the conclusion that I can't worry too much about the balance between the two different modes of play and just try and talk about what makes up the nature of each and how that reflects on the game as a whole.

dot hack//INFECTION Part 1 – Review

The character interactions and plot advancements, and the intrigues that keep piling up in The World make INFECTION a solid start to what is shaping up to be an extremely worth-while experience for those willing to stick with the series to the end.

Burnout – Second Opinion

Here's my question: Was Burnout intended to be a racing game or a traffic accident simulation? Combining these two elements created a somewhat interesting product, and Peter is accurate in saying this marriage sets up a solid foundation. And the result? A building that looks amazing, but is as structurally sound as a house of playing cards.

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