By Brad Gallaway on March 20, 2001 - 12:00am.
There are a few significant design choices in both structure and content which make Bad Fur Day stand out from its brethren, however, as I as I just mentioned, platform games are a dime a dozen. The real selling point behind Bad Fur Day aren't the twists on gameplay, but rather the radical approach Rare's taken with regard to content and humor . While Nintendo has traditionally been known for being a bastion of decency and family values (remember the "tame" version of Mortal Kombat on the Super NES?), it appears that they have reached a stage where they are ready to take risks.
By Chi Kong Lui on March 16, 2001 - 12:00am.
PSO is videogame with grand ambitions of uniting game players on global scale over the Internet for the purpose of entertainment. This isn't a new concept since the Internet was commercialized, but it never became a reality for a number of reasons.
By Brad Gallaway on March 16, 2001 - 12:00am.
Chi may think that Phantasy Star Online is the beginning of a technology which will uplift and unite the planet into a happy and harmonious future, but I happen to be a bigger fan of Blade Runner than 2001. Personally, I found that PSO was the perfect technology to usher in a new age of missed potential and overrated boredom, rather than something which broke down global barriers and enlightened me.
By Ben Hopper on March 12, 2001 - 12:00am.
Gekido is a shameless rip-off of Sega's Genesis classic, Streets Of Rage 2. It also steals gameplay elements from Treasure's amazing Saturn game, Guardian Heroes. Despite the fact that Gekido offers 3-D graphics, in no way is it nearly as fun as the two games that inspired it. In fact, the two games that basically started this genre—Double Dragon and Final Fight—are 10-times more fun than Gekido. I'd even go so far to say that Sega's Dreamcast game, Zombie Revenge, is a better game (although I hated every minute of playing it). It's certainly a better example of the genre, which is why I gave Gekido a lower score.
By Chi Kong Lui on March 9, 2001 - 12:00am.
From Bens review of Evolution 2, I can tell he didnt play the first part. I know because the sentiments he expressed about the sequel are very similar to my critique of the original. Those exposed to the series for the first time—whether it be part one or two—are bound to have a positive reaction.
By Ben Hopper on March 9, 2001 - 12:00am.
The sequel to Dreamcast's very first RPG, Evolution: World Of Sacred Device, Evolution 2: Far Off Promise doesn't tell a particularly enthralling story, nor does it provide much of a break from the familiar RPG fighting. What it does do is take a more logical and fun approach to a genre that has changed very little over the years.
By Brad Gallaway on March 8, 2001 - 12:00am.
According to the ESRB
, this game contains: Animated Blood & Gore, Animated Violence, Suggestive Themes
By Brad Gallaway on March 8, 2001 - 12:00am.
While I wouldn't go so far as to say that Fear Effect 2 is the digital entertainment equivalent of a cutting-edge novel or soul-searching film, it certainly pushes the envelope of games by going boldly where almost no console titles have gone before in terms of what qualities they are expected to contain, and it manages to do it with panache.
By Chi Kong Lui on March 8, 2001 - 12:00am.
In an industry that can't seem to distinguish the fine line between mature and immature, the sexist T & A ad campaign for Fear Effect 2: Retro Helix was very troublesome to me. By alienating women and targeting the more sexually depraved and adolescent minded part of the male population, Fear Effect 2 signals a dangerous trend that may eventually condemn videogames to the same narrow ghetto culture that plagues comic books.
By Dale Weir on March 4, 2001 - 5:59pm.
What makes a person strap a piece of fiberglass to his feet and careen down a mountainside? Probably the same thing that keeps me seated safely in front of my television playing a game based on that sport. Snowboarding is not for the timid. At its very core, its a sport for the daredevil—anyone willing to go to the edge to show-off his skill or test his mettle. For the rest of us, SSX is the next best thing to being there. It takes a sport already bursting with attitude and bravado and cranks it up a few notches. The result is a game that provides a fun, wild ride and actually does its job in justifying the purchase of Sony's high-priced PlayStation 2.
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