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Silent Line: Armored Core – Review

Publisher Agetec may want to get away from the "same-old, same-old" reviews the Armored Core series usually receives, but it's going to take more than a little switcheroo in the title to get the job done. Silent Line is the seventh entry in developer Fromsoft's long-running cult series, but there's really very little to differentiate it from the others previously released. This can be viewed as either a good or bad thing depending on your experience with (and love of) the games, but as a seasoned veteran of all seven, I'm more than ready for this franchise to receive a complete and total overhaul.

Evil Dead: A Fistful of Boomstick – Second Opinion

Mike B. is right in saying that Evil Dead: A Fistful Of Boomstick is better than the previous Evil Dead attempt, but that's sort of like saying that eating eight pounds of crap is better than ten. Technically, it is better but when you get right down to it, so what? It's still crap, and no amount of embedded sweet corn can make it tasty.

TimeSplitters 2 – Review

I tend to enjoy games with a tongue-in-cheek sense of humor, but most don't pull it off very well. Oh sure, lots of games try. Very few games nowadays, in fact, seem unaware of their over-the-top, ridiculous natures. But most don't seem to understand how delicate the balance is between having an ironic or humorous edge and simply allowing the sheer excess of a game overwhelm it to the point of monotony.

Stuntman – Second Opinion

Despite the long load times and sometimes maddening difficulty level, Stuntman is a well-produced, exciting game that provides a good simulation of the life of a Hollywood daredevil.

Everblue 2 – Review

A few minor exceptions aside, most role-playing games have been wedded to the fantasy genre. This is no doubt due in a large part to the format's origins in the pen and paper world of Dungeons & Dragons. Whether you're smashing orcs over the head in Neverwinter Nights or defeating some ugly monstrosity with a fire spell in any of the Final Fantasy games, the setting is the same (albeit with small alterations). Rest assured that if you're playing a role-playing game (RPG), you'll be lost in a world full of mages, fantastic beasts and people who have names like Wakka.

Halo: The Fall of Reach Book Review

Halo: The Fall Of Reach Book Review (Halo Screenshot)

Books written about videogames are odd prospects. Fiction expanding on published properties has existed for years, but it's been mostly limited to feverish fantasies written by fans in dark corners of the Internet, usually involving bizarre and improbable sexual situations.

Pokémon Ruby/Sapphire – Review

Even with a predictable commercial stigma that 10-year olds can see coming a mile away, the game delights and triumphs as an irresistible pass-time. Nintendo hasn't forgotten how to engage a gamer and at its core, Sapphire/Ruby, no matter how familiar it looks, sounds and still feels like a good game.

Yu-Gi-Oh! Worldwide Edition Stairway to the Destined Duel – Review

It wasn't too long ago that I had a conversation with someone about Pokémon. Interestingly enough, he said that while the Pokémon Game Boy titles were accompanied by a popular card game, virtually no one he knew actually played the cards. The cards were just something on the side—collectibles. To get in on the real Pokémon action you'd really have to get the Game Boy cartridges.

Ikaruga – Second Opinion

Ikaruga is like no other shooter I've played. Despite my enjoyment of other excellent games like it, Ikaruga comes out on top. It's unfortunate that to describe why is so impressively difficult.

Praetorians – Review

As an historical RTS, Praetorians does an admirable job of integrating its subject matter with solid gameplay, as opposed to simply using the historical period as a backdrop for a slew of war scenarios.

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