By Thom Moyles on September 23, 2003 - 11:00pm.
Here at GameCritics.com, the Second Opinion is supposed to be used to reflect on aspects of the game that the reviewer might feel that the Main Review glossed over, or perhaps to highlight the areas where the opinions of the reviewers differ. In the case of Scott's F-Zero GX review, there is a rather obvious motif, that being the difficulty of the game. So, without further ado, let's get down to brass tacks.
By Daniel Weissenberger on September 23, 2003 - 11:00pm.
In the summer of 2003, gamers bore witness to a spectacular step backwards for the mainstream acceptance of video games. The one-two punch of the unfinished videogame Tomb Raider: Angel Of Darkness and the unwatchable movie Lara Croft: Tomb Raider: The Cradle of Life. The awful Angel Of Darkness is a perfect example of a game rushed to release. After three years without a new title, the most visible franchise in gaming was in danger of being forgotten.
By Guest Critic on September 16, 2003 - 11:00pm.
Culture changes. And whatever the intents or purposes of the culture makers (or artists, choose your term), they have to change with the times. On one level, it's a rather cynical process: aging artists and gray-haired entertainment execs trying to stay hip and fresh by copying what the kids on the streets are doing. Appropriation and exploitation is sometimes the name of the game.
By Guest Critic on September 16, 2003 - 11:00pm.
Quarter munchers are fun. Lucky for me, I'm playing this on a home console.
By Mike Bracken on September 16, 2003 - 11:00pm.
Eschewing the more popular fantasy settings of Square's Final Fantasy games and Enix's Dragon Warrior series, Phantasy Star goes for a futuristic cyberpunk feel. This alone made it intriguing to a niche group of gamers who were already falling in love with the genre. Even more impressive was the fact that the first Phantasy Star actually featured a story with relatively well-drawn characters. The first Final Fantasy game featured a party of four non-descript archetypes, and Dragon Warrior wasn't a whole lot better. In this regard, Phantasy Star was relatively ahead of the curve for what was being done in these games. This would continue in the sequels, which would feature even larger stories, more characters, and in the case of the third title, an adventure that spanned generations.
By Scott Jones on September 16, 2003 - 11:00pm.
Like Matt, I'm also no great fan of the racing genre, yet I've always made an exception for the WipEout series. Why? Because of the weapons, plain and simple.
By Brad Gallaway on September 12, 2003 - 11:00pm.
Before the hate mail starts coming in for giving it an eight, let me say that Star Wars: Knights Of The Old Republic is a good videogame. It's doubly good on the Xbox, since it's the only substantial role-playing game for Microsoft's machine outside of The Elder Scrolls III: Morrowind, Metal Dungeon, and possibly Pirates Of The Caribbean, though it's safe to say that they all stray from what one usually expects of a console RPG. However, would I call it a great game? I guess that would depend on your love of the Star Wars license.
By Dale Weir on September 9, 2003 - 11:00pm.
Nightcaster was one of Microsoft's lead titles. It was bankrolled by Microsoft; it was published by Microsoft; it was advertised by Microsoft; and it was on store shelves before the Xbox even went on sale. Clearly this is title would be a showcase for what the Xbox could do, right? No, obviously. Barring the rare instance, Nightcaster never demonstrates why it is on the Xbox.
By Chi Kong Lui on September 9, 2003 - 11:00pm.
Made by the same capable and experienced developers responsible for the groundbreaking UFC game, which first appeared on the defunct Sega Dreamcast several years ago, Pride FC is an effective evolution of the niche sub-genre of two-player versus-style fighting games.
By Thom Moyles on September 9, 2003 - 11:00pm.
It can't be said often enough: the videogame industry has become bleached of originality. Every month, titles are released that are either mechanically or conceptually near-identical to titles that are already out there. And they keep getting made because they make money. I don't understand it. Who are the people who buy these games and convince the industry that producing more conceptually-challenged drek is a recipe for success? Well, whoever those people are, I sincerely hope that they knock it off, or we'll wind up with more games like Freestyle Metal X.
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