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Max Payne – Second Opinion

Looking at Max Payne, Im going to have to agree with nearly every point James made in his review, especially his view that the game falls short of being an "amazing, breakthrough" title. Is Bullet Time cool? Hell yes. Is it enough to carry an entire game? Hell no.

ZooCube – Consumer Guide

Advance Wars – Review

Advance Wars is a meld of two differing strategy genres. First are the turn-based strategy games, like Civilization. Second are the real-time strategy (RTS) games like Warcraft. Like both genres, Advance Wars centers on the production of military units and battling your enemies. Unlike the god-games, there is nothing to manage aside from military units, and even their production is extremely simple. This is a straight-up military simulation, and it can be nice to concentrate on simply outsmarting your opponent rather than trying to figure out a research tree. Unlike Warcraft and other RTS games, Advance Wars moves along in a series of discrete turns, making for a more relaxing and contemplative experience than is possible when the main concern is scrambling to pump out troops and build up the base.

Eternal Darkness: Sanity's Requiem – Second Opinion

With some minor tweaking, Eternal Darkness could have been a great game. The core ideaa horror story wherein the player takes control of a variety of different characters from different eras is an excellent one. The game's scope is nothing short of epic, which makes it a shame that the actual gameplay is so pedestrian.

Castlevania Chronicles – Second Opinion

For the most part, I agree with a lot of Mike's points regarding Castlevania Chronicles. The game certainly brought back fond memories of earlier Castlevania titles that Ive played in the past. I just wish that I had enjoyed playing it more; unfortunately, the obnoxious difficulty and inconsistent jumping mechanics marred the experience.

Super Smash Bros. Melee – Second Opinion

Nintendo makes the game accessible to anyone right from the start. Melee is easy to learn, but it takes a lot of time and effort to truly master even one character. And when you consider that the game features more than 20 playable characters, mastering the entire game would be a tremendous undertaking.

Way of the Samurai – Review

Way Of The Samurai is like an interactive Woo film in that forces players to make tough decisions regarding loyalty, morality, and honor much like the one Alan made in Hard-Boiled. And much like a Woo film, the game resolves its conflicts with blood-drenched violence.

Final Fight One – Review

Not much has changed since Capcom's initial release of Final Fight over a decade ago. The story, wherein a street gang kidnaps Metro Citys newly elected Mayor Mike Haggar's daughter, is unchanged. Players will initially choose from one of three characters: Haggar, who's formidable strength makes up for his slow speed; Guy, the martial arts master; and Cody, who's probably the most balanced of the three. As the player kills more enemies, other characters become available as well.

Sky Gunner – Review

Shooters are getting to be few and far between in today's game scene. While they represented a significant portion of the 16-bit era, developers just aren't making them anymore despite all of the amazing technology at their disposal. Newer gamers probably don't even notice the genre's vanishing presence. But as someone who can appreciate barrages of homing missiles and deadly laser blossoms destroying hordes of enemies in aerobatic fury, it's sad to see it fade away.

Wreckless: The Yakuza Missions – Second Opinion

Wreckless reminds me of lesser Saturday Night Live spin-off movies like Meet Pat and Stuart Saves His Family. Often, what makes for a humorous gag in small doses lacks the depth to sustain itself for a full-length feature. Wreckless is like the driving sequences from Grand Theft Auto III, disembodied and turned into a gimmicky full-length game. While that is admittedly over simplifying things a bit, Wreckless is proof that some concepts have their limits.

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