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Final Fantasy IX – Second Opinion

I've always thought I could enjoy any game so long as it was a feast of sight and sound, not frustratingly difficult, and filled with enough diverting gameplay to keep my mind off the responsibilties of day-to-day existence. I'm also a fan of the production values and atmosphere of console role-playing games (RPGs) in general and the Final Fantasy series especially. So when Final Fantasy IX was released, I was sure I was going to love it.

Tactics Ogre: The Knight of Lodis – Second Opinion

Let's get this out of the way: Tactics Ogre: Knight Of Lodis is an excellent game. Mike nailed most of the important points about this game. If I may, I would draw a parallel to another GBA game, Golden Sun. Like Golden Sun, Knight Of Lodis is a modern reinvention of 16-bit play mechanics.

Indiana Jones and the Emperor's Tomb – Review

Seeing Raiders Of The Lost Ark in a theater in 1981 was a seminal moment for me. I was 12 at the time, still two years away from kissing a girl, three years away from learning how to drive, and desperately trying to figure out How To Be A Man. My father, with his tendency to focus on my inadequacies, wasn't much help, but Indiana Jones—this swashbuckler, this cad, this charming rogue—was.

Breath of Fire: Dragon Quarter – Review

Ultimately, though, Breath Of Fire: Dragon Quarter is a slightly better than average game that coasts along on the fact that it tweaks the traditional RPG formula. The innovations in the title are a hit-and-miss affair that generally obfuscate the fact that the game is little more than a traditional dungeon crawler with a few new wrinkles.

Dark Cloud 2 – Review

Sequels are generally a problematic proposition. A successful game or film always has fans ready to receive second or third helpings, but it's no secret that they usually fail to satisfy. This may seem puzzling since a sequel should be better than the original (in theory), but, as most people know, this is seldom the case.

Mega Man: Battle Network – Second Opinion

So here is a game that centers on a race of human mimicking robots, known as reploids. They are identical to humans in every way, save for the inner circuitry, and have even managed to display signs of emotions. They also happen to be struggling for their self-preservation due to the fact that a human government has ordered, seeing them as a threat, to dispose of every last one of them, an action referred to here not as murder or execution but as "retirement"...

Pro Race Driver – Review

This game reminded me that, as hard as it may be to believe judging by other titles of the same genre, the racing world isn't governed by cars but by people. As a result, Pro Race Driver's realism comes in the way it humanizes racing.

The Sims (PS2/Xbox/GameCube) – Review

For those whose should-know-better stubbornness can go round for round with that of the game's level designers, amazingly and in spite of its crudities and failings, Pursuit Force's pull factor never really wanes.

Crimson Sea – Review

Sometimes a videogame can make itself less of a worthwhile experience by making its existence as a videogame too obvious. This may seem initially to be a contradiction in terms, but what about a movie that's constantly reminding the viewer that it's a movie? When a child plays pretend, do they constantly tell themselves that they aren't driving that fire engine, it's just their imagination?

Super Mario Sunshine – Second Opinion

True, there is a slight sense of 'been there, done that' in performing familiar tasks like collecting 100 coins in each level, but the amazing variety of new things to do in Isle Delfino quickly pushes this feeling to the back of ones mind. In what other game is there the opportunity to surf on an octopus one minute, ride on a roller coaster the next, and roll a giant watermelon down a hill the minute after that?

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