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MechAssault – Second Opinion

Thom and I are basically on the same wavelength about MechAssault, though I daresay I squeezed a little more enjoyment out of it than he did.

The Legend Of Zelda: A Link To The Past – Second Opinion

The tough question to answer is whether these ported titles are a "good" or "bad" thing. Pretty much all of these titles are still good games in the sense that what made them enjoyable at first remains enjoyable at a later date. But does the production of these games preclude production of new games and the possibility of creating new paradigms in games based in 2-dimensional graphics?

Rayman 3: Hoodlum Havoc – Second Opinion

It's odd. The platforming genre hasn't seen much in the way of innovation lately. Super Mario 64 wrote most of the rules of 3D platforming, and just about everything that came after followed those rules rather diligently. But despite this, I think the last couple years have been a renaissance of sorts for the genre.

Soul Calibur II – Review

If someone heard my buddy Joey and I playing Soul Calibur II, they'd think that it's probably the funniest game ever.

Devil May Cry 2 – Second Opinion

The original Devil May Cry was the perfect antidote to the Resident Evil series. Instead of counting bullets the way a starving man counts bread crumbs, Devil May Cry gave me unlimited bullets. Instead of controlling the tank-like Resident Evil characters (turn, turn, turn, go forward), I had Dante, who moved with the style and grace of a Cirque du Soleil acrobat.

Ecks Versus Sever – Second Opinion

I'm not exactly sure what to make of Ecks Versus Sever. The game seems like a major technological achievement, being one of the first games to get polygons onto the Game Boy Advance. Yet it also seems like a dinosaur, playing and looking like Doom, and using, of all things, a password save. The password save especially threw me off. I don't think I've seen a game that used password saves since the NES days.

Wild Arms 3 – Second Opinion

Mike wasn't kidding when he says Wild Arms 3 follows standard role-playing game (RPG) conventions. Wild Arms 3 has the standard band of strangers, a strong, silent party member with a "mysterious past," lots of dungeons to explore and a predictable plot for the player to be lead through—and that's just to name a few. But it is Wild Arms 3's differences, subtle as they may be, that I think makes it a little more than an also-ran.

Soul Calibur II – Second Opinion

Boxing is often called the "sweet science." The strategy, execution and skill make up the "science" and I'm assuming the thrill and satisfaction of victory is what makes it "sweet." In Soul Calibur III, I feel there's very little "science" that goes into the combat and consequently, victory isn't particularly "sweet."

Final Fight One – Second Opinion

Sadly, taking Final Fight One out for another spin proved to be a disaster and I took little joy in reenacting the old. The game is repetitive as Mike mentions, but that isn't what threw me for a loop. Even today, most contemporary games aren't as diverse as most people seem to think and repetition isn't necessarily the antithesis to engaging play.

Silent Hill 3 – Review

Horror is a delicate thing. You can't just set your game in a spooky house, toss in a few monsters with lots of teeth, and expect players to be terrified. Horror—real horror—is more fragile than that. It breaks easily. It requires expert care to grow into something that can touch us on our most primal level.

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