By Mike Doolittle on July 9, 2002 - 11:00pm.
reminds me of lesser Saturday Night Live
spin-off movies like Meet Pat
and Stuart Saves His Family
. Often, what makes for a humorous gag in small doses lacks the depth to sustain itself for a full-length feature. Wreckless
is like the driving sequences from Grand Theft Auto III
, disembodied and turned into a gimmicky full-length game. While that is admittedly over simplifying things a bit, Wreckless
is proof that some concepts have their limits.
By Brad Gallaway on July 9, 2002 - 11:00pm.
Games that capitalize on movies are usually stinkers. Its one of gamings unwritten rules, and you can practically bank on it. Still, its hard to resist the lure of continuing a good film beyond the big screen and into your own home. While some movies are more suited to become videogames than others, I'm hard-pressed to think of one that seems like a better fit than Disneys most recent creation, Lilo & Stitch.
By Guest Critic on July 9, 2002 - 11:00pm.
In writing the Second Opinion for Oni
, Brad discussed what he saw as the main pet peeve he had to deal with as a game critic. According to him, nothing is worse than being stuck reviewing what clearly appears to be a bad game. Such titles will force you to spend hours playing them, only to leave you in the end feeling robbed of time that would have been better spent doing just about anything else.
By Brad Gallaway on July 2, 2002 - 11:00pm.
While the tragic events of September 11th had a profound impact throughout the world, it was hard to imagine the scope of things that would be affected. Not only were individual lives irrevocably shattered, national economies were thrown into chaos and international relations altered, all in a day. However, that same day was also responsible for innumerable ripples on a smaller scale that could hardly have been predicted. Among them- the resurgence of censorship.
By Guest Critic on July 2, 2002 - 11:00pm.
Staring through the sniper scope of my Gewehr 43 rifle, I could see the silouhette of a German soldier perched atop the roof of a building in the near distance. He had already taken out one of the Britsh troops directly to my right. Now I saw him reloading his weapon. He would take aim at me next. He probably assumed I couldnt see him from my position. I lined up my shot calmly, knowing from firsthand experience that it took at least four seconds to fully reload the Gewehr. Three of the seconds were up. By the fourth second, I saw the soldier bring up his rifle. I knew he was aiming for me, but it was too late. I had already pulled the trigger. The sound of a single bullet exploding from the long barrel of the gun echoed through the streets of the burned, broken city.
By Mike Bracken on June 25, 2002 - 11:00pm.
Tactics Ogre: The Knight Of Lodis is your standard strategy RPG, complete with the isometric battlefields, the labyrinthine plot (full of political intrigue, backstabbing, and more), and the slow paced game mechanics. However, it does have the distinction of being one of the first truly deep strategy RPGs to appear on a handheld—which is part of what makes it so impressive as a game.
By Brad Gallaway on June 25, 2002 - 11:00pm.
If theres one thing I cant understand, its the temporary insanity that seems to grip publishers when giving the green light to certain games. It just makes NO sense for a piece of junk, waste-of-resources title to hit shelves when it has absolutely no redeeming qualities other than can the fact that it boots up in your console.
By Guest Critic on June 25, 2002 - 11:00pm.
Becoming frightened by videogames always seemed like a strange prospect to me when I first started playing them, mainly because gaming technology just didn't allow developers to create realistic enough images to invoke fear. Now that I've experienced genuinely spooky games like Silent Hill 2
, which mixed cutting-edge graphics with disturbing imagery and storytelling, I've started to actually seek out these kinds of games. After all, getting spooked every now and again is great fun and videogames are getting better and better at provoking those emotions.
By Mike Doolittle on June 18, 2002 - 11:00pm.
Its been a while since a game has been as guilty of giving me blood-shot eyes as Hunter: The Reckoning.
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