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MechAssault – Review

A game like MechAssault poses an interesting problem in terms of how it should be reviewed. The problem revolves around the dual nature of the game. MechAssault is a transition point in terms of console gaming, and it's a transition between a mainly single-player existence and the fairly recent addition of multiplayer action via an online connection. PC games have been forcing critics to deal with this question for quite a while, but this is a fairly new experience for console games. The question becomes what balance is given to the two experiences, and whether one or the other goes further in influencing the direction of the review. I've come to the conclusion that I can't worry too much about the balance between the two different modes of play and just try and talk about what makes up the nature of each and how that reflects on the game as a whole.

dot hack//INFECTION Part 1 – Review

The character interactions and plot advancements, and the intrigues that keep piling up in The World make INFECTION a solid start to what is shaping up to be an extremely worth-while experience for those willing to stick with the series to the end.

Burnout – Second Opinion

Here's my question: Was Burnout intended to be a racing game or a traffic accident simulation? Combining these two elements created a somewhat interesting product, and Peter is accurate in saying this marriage sets up a solid foundation. And the result? A building that looks amazing, but is as structurally sound as a house of playing cards.

Unlimited Saga – Review

Here on the Internet, specialized abbreviations are often used as a form of shorthand to save the fuss of typing out common words and phrases. Some of these may be confusing to people not familiar with message boards or newsgroups, so as a way of shedding light on this phenomenon, we've collected a few samples.

Finding Nemo – Review

Was it even possible that Disney/Pixar's Finding Nemo would not have a videogame to complement its theatrical release? Not likely. The license was probably handed out while the movie was still in production. Perhaps even earlier, since this isn't the first time that Traveller's Tales has worked on a Disney/Pixar license, having previously done Toy Story and A Bug's Life.

Star Wars Jedi Knight II: Jedi Outcast – Review

I can recall back to my childhood watching the Star Wars Trilogy. I have rather fond memories of the movies and even dreams that have never been able to manifest themselves in any other media other than my imagination. It's rather disappointing when I think about it, especially considering the multitude of opportunities LucasArts has had to capture the experiences of the movies. Don't get me wrong, they have produced gems like Star Wars: X-Wing and The Super Star Wars games, but on the same note, they're also credited with flops such as Star Wars: Episode 1 Racer and Star Wars: Jedi Starfighter. In fact, it seems all of their recent attempts have been lackluster at best.

Star Wars Jedi Knight II: Jedi Outcast – Consumer Guide

According to ESRB, this game contains: Violence

Tom Clancy's Ghost Recon – Second Opinion

In the last few years I have become more and more impressed with the steps taken forward by designers to enhance the experiences provided by military simulations. Everything from accurate weapon representation to the "one shot one kill" motif, have brought these games to a much higher level. And as Mike suggests, Tom Clancy's titles are the cream of the crop in this regard. They capture an urgency and essence that other's cannot seem to duplicate and for me is an exciting, enticing, and challenging experience.

Return to Castle Wolfenstein: Tides of War – Review

It seems that as long as there are videogames, there will be military-themed videogames. The most obvious explanation for the genre's continuing popularity is that gamers seem to love action, and the most obvious place to look for action is during a war. But which war? The Great War and the Korean War are fairly inaccessible, as evidenced by the fact that no one in the general public seems to know exactly why they happened, or who 'we' (by which, of course, I mean the American public for whom most of these games are made) were fighting.

Yanya Caballista: City Skater – Review

Initially, I was expecting a game like Tony Hawk's Pro Skater, with free form environments and highly varied goals. Instead, I found an experience more like Jet Set Radio: a strictly timed affair where the goals are all painfully similar and figuring out how to get to the next goal is half the challenge.

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