By Brad Gallaway on July 23, 2002 - 11:00pm.
Its a simple enough idea, which is a good thing. In my opinion, all of the best puzzle games are built on simple ideas. However, the end result of Puzzlekings effort is lacking the required playability and spark to elevate it into the top tiers of puzzledom.
By Thom Moyles on July 23, 2002 - 11:00pm.
Advance Wars is a meld of two differing strategy genres. First are the turn-based strategy games, like Civilization. Second are the real-time strategy (RTS) games like Warcraft. Like both genres, Advance Wars centers on the production of military units and battling your enemies. Unlike the god-games, there is nothing to manage aside from military units, and even their production is extremely simple. This is a straight-up military simulation, and it can be nice to concentrate on simply outsmarting your opponent rather than trying to figure out a research tree. Unlike Warcraft and other RTS games, Advance Wars moves along in a series of discrete turns, making for a more relaxing and contemplative experience than is possible when the main concern is scrambling to pump out troops and build up the base.
By Chi Kong Lui on July 16, 2002 - 11:00pm.
Way Of The Samurai is like an interactive Woo film in that forces players to make tough decisions regarding loyalty, morality, and honor much like the one Alan made in Hard-Boiled. And much like a Woo film, the game resolves its conflicts with blood-drenched violence.
By Brad Gallaway on July 16, 2002 - 11:00pm.
Shooters are getting to be few and far between in today's game scene. While they represented a significant portion of the 16-bit era, developers just aren't making them anymore despite all of the amazing technology at their disposal. Newer gamers probably don't even notice the genre's vanishing presence. But as someone who can appreciate barrages of homing missiles and deadly laser blossoms destroying hordes of enemies in aerobatic fury, it's sad to see it fade away.
By Mike Bracken on July 16, 2002 - 11:00pm.
Not much has changed since Capcom's initial release of Final Fight over a decade ago. The story, wherein a street gang kidnaps Metro Citys newly elected Mayor Mike Haggar's daughter, is unchanged. Players will initially choose from one of three characters: Haggar, who's formidable strength makes up for his slow speed; Guy, the martial arts master; and Cody, who's probably the most balanced of the three. As the player kills more enemies, other characters become available as well.
By Guest Critic on July 16, 2002 - 11:00pm.
For the most part, I agree with a lot of Mike's points regarding Castlevania Chronicles. The game certainly brought back fond memories of earlier Castlevania titles that Ive played in the past. I just wish that I had enjoyed playing it more; unfortunately, the obnoxious difficulty and inconsistent jumping mechanics marred the experience.
By Mike Bracken on July 16, 2002 - 11:00pm.
Nintendo makes the game accessible to anyone right from the start. Melee is easy to learn, but it takes a lot of time and effort to truly master even one character. And when you consider that the game features more than 20 playable characters, mastering the entire game would be a tremendous undertaking.
By Guest Critic on July 9, 2002 - 11:00pm.
Frequency leads a relatively short list of music games on the PlayStation 2, which is a bit of a surprise since the popularity of the genre is continuing to grow. Music is at the very core of Frequency; many types of music are represented in the game and the gameplay lets players believe that they actually are performing and making the music happen by using their controllers to input beats for each instrument, such as guitars, synthesizers, and drums.
By Brad Gallaway on July 9, 2002 - 11:00pm.
Blood and gore sell games, much to the horror of parents and senators everywhere. For proof, you need look no further than the runaway success of franchises like Capcoms mega-popular Resident Evil
or Konami's fan favorite, Silent Hill
. Despite this, Nintendo has rarely tried to capitalize on the phenomena.
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