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Ikaruga – Review

Ikaruga's patterns of alternating colors and the constant flipping of the ship are not unlike Tetris at its most complex levels (at least in terms of being forced to concentrate fully, react as quickly as possible with complete precision, and plan a few moves ahead). This really brings an extra dimension to the game in terms of mechanics as the title asks gamers to not only shoot and dodge, but also focus on finding the best path through each stage.

Tetris Worlds – Second Opinion

Worst. Tetris. Ever.

Well, the worst I've played,

Contra: Shattered Soldier – Second Opinion

I've noticed a trend in both my and Brad's reviews, something I'd characterize as a "glass half-full versus glass half-empty" pattern. If you disregard the scores and go by the reviews themselves, our thoughts on games are often similar, the only difference being that one of us likes or dislikes a game for or in spite of the qualities we both agree it has.

Xenosaga: Episode I—Der Wille zur Macht – Review

If Xenosaga is any indication, then Japanese game developers aren't yet ready to end their tawdry love affair with the cinematic effects pioneered in games like Final Fantasy VII and Resident Evil. Rather, they seem to love these effects more than ever.

Midnight Club II – Review

I've never understood car culture. What draws people to auto shows or NASCAR events is truly a mystery to me. My relationship with cars tends to be more utilitarian: they're here to get me to the game store and back, nothing more.

Tao Feng: Fist of the Lotus – Review

Designed by Mortal Kombat co-creator John Tobias, Tao Feng bears more than a few uncanny similarities to the arcade classic that made him famous.

Guilty Gear X2 – Second Opinion

I knew I was going to be in for a treat when I saw that silly nun-boy Gene described jump onto her...his, yo-yo and ride it like a pair of roller skates. Is it terribly original though? That's hard to say.

Dragon Valor – Second Opinion

I'm not necessarily against action games that are on the easy side, but the sheer monotony and repetitiveness of Dragon Valor makes it a wholly undesirable experience.

Rayman 3: Hoodlum Havoc – Review

Ubi Soft seems to aim its humor at veteran gamers who have played dozens of platforming games in their time. It seems to be their way of making up for gameplay that is mostly standard, if well executed, platforming fare.

Devil May Cry 2 – Review

The most monumental loss is style. Too keep combat from being tedious and boring, Devil May Cry utilized an intricate system that encouraged players to take out enemies in some of the most creative ways seen in games today. Players were rewarded based on how stylishly they dispatched of their enemies.

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