By Dale Weir on May 12, 2001 - 11:00pm.
Whether it was intentional or not, Rumble Racing
reminded me of a digital Matchbox racing game. The selection of cars seems to be pulled right out of a Matchbox toy set; each car looks like an over-sized version of the die-cast metal hotrods I collected as a kid. The stunts and over-the-top tracks all add to the extreme feel, making Rumble Racing
a nice break from the likes of Driving Emotion Type-S
or Gran Turismo 3: A-spec
. Unfortunately, its flaws were too great to be hidden by any feelings of nostalgia I may have had.
By Brad Gallaway on May 12, 2001 - 11:00pm.
Its pretty rare that a racing game comes out which is different enough to perk my interest. While Im not the worlds biggest racing fan, I do enjoy the scent of a freshly burned patch of rubber every now and then. Unfortunately, with the overabundance of driving games available on practically any system out there, the genre seems to have become quite over saturated from where Im standing.
By Dale Weir on May 10, 2001 - 11:00pm.
Like Brad, I have issues with Sega Smash Pack Volume 1. There are some true standouts in Streets Of Rage 2, Shining Force, Sonic The Hedgehog, and Virtua Cop 2 (even without light-gun support); all are shining examples of the Sega at its best in the pre-PlayStation age. The rest, however, are either throwaways like Sega Swirl and Wrestle War or games that do not stand the test of time like Phantasy Star II and Altered Beast. This has always been a sore spot of mine with these compilation releases.
By Brad Gallaway on May 10, 2001 - 11:00pm.
The Sega Smash Pack: Volume 1 is Segas version of the old-time compilation disc trend made popular recently by companies with a rich history of games—such as Namco, Konami and Midway. The disc includes no less than nine certified, triple-A, 16-bit classics out of the Genesis era as well as three other miscellaneous titles to add to the overall value of the purchase. The games listed on the back of the case are practically a "whos who" of the greatest cartridges available for Segas renowned machine.
By Brad Gallaway on May 1, 2001 - 11:00pm.
Heroes Of Might And Magic: Quest For The DragonBone Staff has got to be in the running for one of the longest game titles ever released. Ironically, for something with such a grandiose title, the latest release from 3DO Studios (created by New World Computing) didn't even hold my interest as long as it took me to say the whole name.
By Dale Weir on May 1, 2001 - 11:00pm.
m glad Brad brought 3DO's existence into question because it saved me from doing so. But with that said, there isn't much for me to add to his review. All I can do is wonder aloud whether this utterly forgettable game would have been released—or even made—had it not had the "Heroes Of Might & Magic" name attached to it? My answer would be no.
By Chi Kong Lui on April 29, 2001 - 11:00pm.
A zombie-like vacant look plagues all the boxers faces. Outside of several trademark punches and gestures for only a few select boxers, all the rest of the boxers move identically to one another to the point where it looks ridiculous when boxers appear to mime one another.
By Dale Weir on April 29, 2001 - 11:00pm.
On paper, I'm sure Black Ops and Electronic Arts thought they had a winner. Their new game would only have Ready 2 Rumble: Round 2 to contend with, and it would be featured on the powerful, and (relatively) new PlayStation 2. But as other PlayStation 2 developers have done, Black Ops rushed the game to get it onto store shelves, and the results are disappointing.
By Guest Critic on April 24, 2001 - 11:00pm.
While I haven't been starving for RPGs, I agree with all of Brad's major points. Paper Mario is a very good RPG that plays towards Nintendo's primary strength—creating charming game experiences with its evergreen characters. Intelligent Systems succeeds in designing and implementing a witty game that is nearly impossible to dislike. The game is filled with charming characters, bumbling enemies, and the sort of odd-ball situations that only Mario would get himself into.
By Brad Gallaway on April 24, 2001 - 11:00pm.
Now, in the twilight years of the Nintendo 64, we can only hope that the upcoming GameCube will not travel down the same racing-and-platformer-heavy path its predecessor has. However, in a strange turn of events, the Nintendo 64 has been graced with a supremely excellent RPG only a few mere months before it receives its last rites.
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