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Worms Blast – Review

Worms games have made a name for themselves with high-production values and a cheeky sense of humor, two things that we see in Team 17's new title, Worms Blast. What we don't see is the same old turn-based artillery game. There are hints of it still remaining, but Worms Blast is otherwise a different beast...er, worm.

Unison – Review

Unison spreads itself too thin trying to satisfy all of these criteria, and ultimately comes up short everywhere.

Crimson Sea – Review

Sometimes a videogame can make itself less of a worthwhile experience by making its existence as a videogame too obvious. This may seem initially to be a contradiction in terms, but what about a movie that's constantly reminding the viewer that it's a movie? When a child plays pretend, do they constantly tell themselves that they aren't driving that fire engine, it's just their imagination?

Super Mario Sunshine – Second Opinion

True, there is a slight sense of 'been there, done that' in performing familiar tasks like collecting 100 coins in each level, but the amazing variety of new things to do in Isle Delfino quickly pushes this feeling to the back of ones mind. In what other game is there the opportunity to surf on an octopus one minute, ride on a roller coaster the next, and roll a giant watermelon down a hill the minute after that?

Panzer Dragoon Orta – Second Opinion

As an unabashed admirer of the Panzer Dragoon series, I find myself in almost complete agreement with Gene's assessment of Panzer Dragoon Orta. Being intimately familiar with the previous three games, I found it difficult to imagine how they could improve upon the structure of Panzer Dragoon Zwei, which I regard as one of the best shooters of all time.

Jet X20 – Review

Sometimes it can be hard to say what makes an action game good. One concept that has recently come under scrutiny for its possible application in the field of action-based videogames is that of 'flow'. Flow is a term describing one's state of heightened awareness and abilities while engaged in an activity, to the point where time appears to dilate.

Skies of Arcadia Legends – Review

Skies Of Arcadia: Legends is a welcome twist to today's "gray" RPG genre. Ported from the original version for Sega's deceased Dreamcast system, Skies is a unique story told in a world formulated by numerous islands in the vast skies of Arcadia. Players travel this world in massive airships and navigate the "seas" in search of new lands, adventure, and of course, treasure.

The Getaway – Review

Before I go any further with this review, I should mention that I am not suggesting the modern day gangster title The Getaway for the PlayStation 2 belongs in the same echelon of the aforementioned works. The Getaway is a big budgeted and highly ambitious release from Sony. However, it is also a severely flawed experience—or, to put it more bluntly, the gameplay sucks.

Rygar: The Legendary Adventure – Second Opinion

As Brad says, Rygar: The Legendary Adventure borrows heavily--and in some cases, outright plagiarizes-from the structure and aesthetic of Devil May Cry (DMC). The static camera angles, the save system, and even the fonts are nearly identical to DMC.

Dragon's Lair 3D: Return to the Lair – Review

Out of a virtually limitless number of videogames to choose from, only three have been inducted into the world-renowned Smithsonian museum. This elite gathering includes the unquestionably historic titles Pong, Pac-Man, and the inspiration behind the subject of this review, Dragon's Lair.

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