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Extra Credits: Harassment

Most who have dared venture online with a microphone and an ear-piece can attest to just how awful things are out there. Maybe it has always been that way, but is only noticeable now with the accessibility of the Internet and the explosion of online gaming. Whatever the reason, it is clear that we need a solution because it has gotten pretty ugly. It's not just dumb kids being dumb kids, its adults (mostly male) that believe an Internet connection gives them the right to be horrible human beings.

The guys at Extra Credit have suggested an interesting solution to the problem and one that I'd like to see implemented in some form by a Microsoft, Blizzard or whomever runs an online gaming service or game where all sorts of horrible interactions are known to occur. Kudos to Extra Credits for doing this episode.

Parental discretion is advised!

Extra Credits: Harassment

To clear the crowded sky

Mass Effect 3 Screenshot

Early on, Mass Effect establishes that the Citadel Council forced humanity to establish colonies in dangerous parts of the galaxy, then refused to offer aid when those colonies were inevitably attacked. The existing power structure is only interested in humanity's ability to serve as a buffer against its enemies, not in helping us thrive. Despite all this, humans get a comparatively sweet deal.

Extra Credits: Kinect Disconnect

Uncanny valley? Kinesthetic projection? The guys at Extra Credits break down what's wrong with Microsoft's Kinect.

Extra Credits: Kinect Disconnect

Fear and need

I Am Alive Screenshot

I Am Alive clearly wants to be a serious, adult take on post-apocalyptic survival, and in some respects it is. Unfortunately, the game's treatment of women, among other things, seems to devolve back to the attitudes of a teenaged boy. In I Am Alive, women are helpless objects to be fought over and protected by men.

Extra Credits: Games you might not have tried #3

Once again, the guys at Extra Credits go through some games that caught their eye but may have flown under everyone else's radar. Some obvious ones make the list like Dungeon Defenders and Recettear, but they also include some lesser known releases like Dear Esther, The Dark Meadow and Xotic to name a few. Check out the video to see they mentioned one of your under the radar releases.

Extra Credits: Games you might not have tried #3

Amalur vs

Kingdoms of Amalur: Reckoning Screenshot

It was the power of adorkableness that convinced me to buy Kingdoms of Amalur. Seriously. I tried the demo and was resoundingly apathetic towards it, but when Day9 streamed it with Felicia Day at his house, and with the ridiculous hilarity that resulted by their combined dorkiness, I was dazzled by the geekiness and shelled out a full sixty bones for the PC version.

Consoleation: Don't be mad at what I'm not mad at!

Diablo III Screenshot

Although I don't play PC games at all, many people that I follow on Twitter and around the Internet do… and with the release of Diablo III, there were a lot of upset people because of errors and server maintenance that seriously limited the amount of available playing time on launch day.

Armchair Analysis: Three possible causes for BioShock Infinite's delay to February 2013

BioShock Infinite Screenshot

The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?

Three reasons why The Elder Scrolls Online might be a bad idea

The Elder Scrolls Online Screenshot

Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.

Extra Credits: TransGaming

The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.

Extra Credits: TransGaming

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