About Us | Game Reviews | Feature Articles | Podcast | Best Work | Forums | Shop | Review Game

Game Design & Dev

Extra Credits: Mailbag #4

More mailbag. Some of the highlights: "Is EA's Origin service a good thing?", "Which books are best for learning game design?", "How to get into game localization?" and "Should you pitch an idea to a game studio?"That last one is probably the easiest one for anyone to answer—it's always a resounding no.

Extra Credits: Mailbag #4

State of Play with Brandon Bales: David Jaffe, Part One

Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!

We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.

State of Play with Brandon Bales: David Jaffe, Part One

Tales from Space: Mutant Blobs Attack Preview

Tales from Space: Mutant Blobs Attack Preview

The PlayStation Vita is officially upon us, and I've only one major complaint about it so far: I ain't got one. Luckily, I was made doubly fortunate last week by Toronto's own DrinkBox Studios, who not only managed to stave off my hunger for said portable console by putting one in my hands for an extended period, but also showed me their fine new platformer, Tales from Space: Mutant Blobs Attack!

State of Play with Brandon Bales: Jonathan Blow, Part Five

Here's the wrap-up of our talk with Braid designer Jonathan Blow!

Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...

State of Play with Brandon Bales: Jonathan Blow, Part Five

NeverDead: Failure in four bosses

NeverDead Screenshot

The only interesting thing about NeverDead is that it's not actually as bad as it seems after you've beaten it. I don't mean that NeverDead is secretly a good game. It truly stinks, mostly for boring reasons—awkward and mushy controls, inconsistent mechanics, stock characters, vapid story. However, NeverDead leaves an even worse impression than it deserves to, because its concluding bosses exhibit excruciatingly stupid design.

State of Play with Brandon Bales: Jonathan Blow, Part Four

Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.

In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!

State of Play with Brandon Bales: Jonathan Blow, Part Four

State of Play with Brandon Bales: Jonathan Blow, Part Three

We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.

State of Play with Brandon Bales: Jonathan Blow, Part Three

Game Changer: Can Tim Schafer's Kickstarter Project change the way games are funded?

Game Changer: Can Tim Schafer's Kickstarter Project change the way games are funded?

It's unclear if Grim Fandango creator Tim Schafer intended to change the way games are financed or not, but his latest venture could have long-lasting repercussions on the hobby we all know and love.

Crafting Nightmares: Why Amnesia's Dark Descent terrifies audiences

Amnesia: The Dark Descent Screenshot

There have been some genuinely scary horror games over the years - everything from Silent Hill and Fatal Frame to PC titles like Clive Barker's Undying and so on. Each has worked diligently to merge the idea of the horror narrative with compelling gameplay in order to craft experiences that keep gamers playing even while they cower in fear behind their controllers. As great as some of those have been, few have been as perfect as Amnesia: The Dark Descent.

Resistance 3: Capelli's progress

Resistance 3 Screenshot

On the strength of Matt Kaplan's review, I decided to grab Resistance 3. Kaplan didn't steer me wrong. Alongside solid gameplay, Resistance 3 delivers a compelling story about a man's journey through an interesting post-apocalyptic landscape. Like many other recent games, however, Resistance 3 flubs the ending, betraying its own tightly-crafted atmosphere.

Code of Conduct

Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.

Please report any offensive posts here.

For more video game discussion with the our online community, become a member of our forum.

Our Game Review Philosophy and Ratings Explanations.

About Us | Privacy Policy | Review Game | Contact Us | Twitter | Facebook |  RSS
Copyright 1999–2010 GameCritics.com. All rights reserved.