Game Design & Dev
By Kristin Renee Taylor on May 19, 2012 - 5:16pm.
It was the power of adorkableness that convinced me to buy Kingdoms of Amalur. Seriously. I tried the demo and was resoundingly apathetic towards it, but when Day9 streamed it with Felicia Day at his house, and with the ridiculous hilarity that resulted by their combined dorkiness, I was dazzled by the geekiness and shelled out a full sixty bones for the PC version.
By Peter Skerritt on May 16, 2012 - 9:42pm.
Although I don't play PC games at all, many people that I follow on Twitter and around the Internet do… and with the release of Diablo III, there were a lot of upset people because of errors and server maintenance that seriously limited the amount of available playing time on launch day.
By Peter Skerritt on May 10, 2012 - 9:51am.
The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?
By Mike Bracken on May 10, 2012 - 7:50am.
Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.
By Dale Weir on May 6, 2012 - 4:25pm.
The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.
By Dale Weir on April 30, 2012 - 12:27am.
Just when you're ready to argue that no one is excited about the Wii U or its software, a video is leaked onto the Internet that appears to show Ubisoft's Rayman Legends running on a Wii U (development kit) and demonstrating Wii U-specific features.
By Matthew Kaplan on April 22, 2012 - 7:29pm.
Despite a strong, well received launch lineup and positive reviews regarding the hardware, the domestic Vita launch disappointed with a first-week estimate of only 300,000 units. Sony is definitely facing an uphill battle stateside, but all is not lost. The hardware is good, the games are there, and major marketing dollars are being put behind the Vita. So how can Sony capitalize upon the Vita's strengths while dragging itself out of its presumed grave? Here are a few ideas.
By Sparky Clarkson on April 8, 2012 - 9:30am.
The convoluted logic of the Mass Effect trilogy's controversial ending hinges on the idea that sufficiently advanced species will inevitably create artificially intelligent life that will rebel and, if left unchecked, exterminate all organic life in the galaxy. To combat this threat, the Reapers harvest advanced civilizations, giving primitive ones the chance to flourish without being snuffed out in their infancy.
By Peter Skerritt on April 6, 2012 - 4:04pm.
You've undoubtedly heard it by now: Electronic Arts pulled a big upset in The Consumerist's Worst Company in America tournament for 2012, besting favorites Bank of America by a majority vote of nearly two-thirds. While I think that it's telling that a video game company found its way into the voting to begin with, considering all of the potential candidates out there, the end result will change nothing.
By Dale Weir on April 6, 2012 - 3:51pm.
The guys at Extra Credits have jumped into the Mass Effect 3 Day One DLC kerfuffle. What's great is that it is a measured take on the Mass Effect 3 DLC, as well as DLC in general. Worth a look.
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