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Old 01-14-2011, 12:46 PM   #1
ZippyDSMlee
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Zippy reviews NEIR

Neir Far near FAR NEIR FAR and Zippy


Neir is a very interesting lite action RPG with decent dubbing which is surprising since most dubbing is nauseating at best to me.


Where do I start? Well the story I guess I can’t find many issues with it other than the few plot holes that nag at me(take refuge in the library, basement I assume… wait for it…. Wait for it). Also one of photos in the lab under Elies mansion has both Elie and Kanie in it… whatever. The sci fi base for the plot is not bad the retro tech is nice I cannot find much wrong with the story. Characters are not that bad either I even enjoy some of the banter/conversations(which can be hard to do outside of a bioware game).
Quests are not that bad even the fetch quests (which you kinda need to do if you want money which is a nice touch) tho I wish I could just go to the bar add all the active quests to my book and move on, also it seems quest management in game is so so a person who is part of a quest canot handle 2 quests at a time so you have to finish the frist one I order to get to the next one, this only happens 3 or 4 times but it’s annoying.

One of the reasons I call this a lite action RPG is because well is more like onimusha or DMC than Zelda, speaking of DMC(and secret of mana) I will get to that later, also this game so gives nods to Zelda specifically the N64 games, if you can’t see it you are not nerd enough other than that it does things better than Zelda well combat is better but at least on Zelda you can aim better but there again Zelda is not about squishing as many targets as you can fill the screen with.


Anyway combat is annoying and fun, I really hate the one button combo system it’s not well polished I really wish within the pressing of 2 or 4 buttons I can quickly shift to a 360 knock down attack and not tap tap tap hold button and hope I don’t get whacked befor I pull it of, also would be nice if I could hit 3 or 6 buttons with jump to move into a 2-3 move than ends in a jump ad downward stab knock back+finishing move but alas combat is..er… tappy at best. I wonder why the quick knock back attack is not in wises to move around or word edit…. That was a mistake also would rather have a knock down attack that has a 50/50 chance of working thus I work in a combo plus knock down and finish… but there again this is not that kind of polished action game.
Magic is neat and fun tho I wish he had a healing/regen mode(ya know after you kill MR squiggles after you revive Kanie) and I hate the medical herb limit its stupid, even more so when you are not limited on bigger items….…. Seriously adjust limits based on level or make the most widely available healing item degrade as you grow in power this way at level 10 you need 5 to heal the same amount at level 1, then use the store buy/sell this many thing to use on healing items in order to attack effect in as few moves as possible (IE select medical herb prey left for max healing, so using 4 or 40 only takes a button push more) Also I got to complain about auto aim or the lack of auto aim normal I loathe auto aim but tis lacking or poorly implement in this probably would not be an issue if you could aim better not to mention if the dark lance didn’t have the range of what you can piss….. it’s nice it do radius damage but WTF good is it if I cannot hit what I can see….. speaking of which dark blast is nice but a upgraded version called dark seeker would be nice ya know where you shoot out a bunch of tracking shots….its you can charge dark blast for it but the only thing I use dark blast for is the wave shot that comes out if you tap or first hit its button…. Spaming that works nicely. On and the lack of solid auto aim makes using the spear a pin point weapon a pain in the arse….. as lining up a hit can be highly annoying.


Now on to Level design which is one of my biggest gripes of modern game design. Levels are mostly well built, invisible walls are over used making it annoying when something should be obvious to get to you can’t because they did not path it right(top level of town you live in, there s a person up there I should be able to get up there like in fasade)the shifting shiny item pickup stuff is nice tho I wish they hid more special stuff here and there in chests… but whatever at least it’s not corridor crazy but for the random dungeon. The shifting game type third person to side scrolling to based adventure (ok it happens 3 times but is still awesome) is neat as is the over head stuff tho aiming can be problematic. All in all I could want more messiness all over the place but other than that I can’t really complain.
Equipment and items are the other big thing I whine constantly about and the game delivers bit under whelming meat attached to an over sized bone and its bipolar treatment of item limits . . . is annoying. Word edit(what you would call enhancements you can place on you and your spells/equipment) is blatantly limited and I hate it, for weapons for every level you go up you should be able to add a word, also you would be able to add a word in any combination with a reduction of 25% for doing so(this way you can USE the frakkin status aliments it gives you as a afterthought), You also get word edit on dodge and block but not knock back which is more martial art than weapon but whatever…. Also it would be nice if you could do the FX weapon/equipment customization thing with weapons IE you find X amount of an item and then are able to imbue that weapon at cost with its effects IE a level of weapon speed, more attack power or knock back power for 25% of magic per swing,elements, auto block, charge weapon speed, armor break, guard break, paralyze, confuse, poison, defense, attack, knock back power/strength, protection from knockback, protection from magic, giving weapon magic damage, magic regen, health, health regen, block to regain health magic at loss of health or magic, ECT,ECT,ECT
I hate blatantly limited and half assed wankery and this is it but this is the weakest part of the game IMO.


After the first arch when the shadow lord shows up you get two handed swords/axes/alt and spears both have new game play elements 2 handed swords are slow, slower than the dark hand squishing things but have better radius and charged attack has a great radius so you can pull of a 360 attack spears on the other hand are fast and long but have a very limited radius meaning you have to do a lot of lining up to hit stuff. This helps make the game a bit more fresh but without new sealed verses/magic it’s going to be a bit of a slog fest through the rest of the game of which I am still working on.


Really tho I am enjoying this instead of playing it and making fun of all of its designs(bioshock,FO3, Mass effect 2).
Now I think that’s everything? The mini games? The garden is ok wish if something died you at least get seeds depending on the fertilizer used. The mechanic of hitting the weak spot that if missed you have to wear down the last 10-20% is not that annoying unless you have to aim at a certain angle and even then it’s not that bad.


Now I mentioned DMC and Secret of Mana, DMC needs to use this style of mechanics and give it a nice lock on ability as so you can go to town on sturdier targets. As for SOM make this game 10 times better improve the equipment system, enchantment (word edit) system, add more equipment more weapons more combo styles(over haul combo system then again if you have 20 weapon types with their own combo style you don’t have to) add a better travel system and travel powers and you have a fcking grade AAA SOM game!!


And yes Zippy likes video games he just hates luke warm games using tried mechanics.. . .

http://zippydsmlee.wordpress.com/201...far-and-zippy/

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Old 01-14-2011, 03:20 PM   #2
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Re: Zippy reviews NEIR

You mis-spelled Nier. One star!

Seriously though, this is so opinionated and personalised that it can't really be assessed as a review. No offence! It reads more as a stream of consciousness really...you should try and structure it a bit better.

Quote:
most dubbing is nauseating at best to me
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Old 01-14-2011, 04:12 PM   #3
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Re: Zippy reviews NEIR

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Originally Posted by Pedro View Post
You mis-spelled Nier. One star!

Seriously though, this is so opinionated and personalised that it can't really be assessed as a review. No offence! It reads more as a stream of consciousness really...you should try and structure it a bit better.



Ya between http://en.wikipedia.org/wiki/Dysgraphia/ and http://en.wikipedia.org/wiki/Dyslexia (plus ADD/ADHD) makes it very difficult to fully comprehend grammar and keep to a constant level of it. Thus I write how I think thus making most of my writing anti grammatical?

I meant grammar is structured can you same the same of thought?

Perhaps we learn over time and make our thinking process structured but for myself I am mid 30's and this is as good as it gets(well varying degrees anyway).

Care to give tips for a proper review like a top 10-20 list of facts (or sentences of information that greatly help in building a proper review) needed to under stand the process yes I am aware of grammar is needed and wit needs to be..er... simplified.
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Old 01-14-2011, 04:30 PM   #4
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Re: Zippy reviews NEIR

I was thinking it was something like dyslexia!

Well, I don't know anything about reviewing, so my advice wouldn't be worth much, but for a start you say you want to start with the story/plot. How about re-writing this paragraph so that it explains the story, and nothing else, i.e. no sidetracking!

Quote:
Where do I start? Well the story I guess I can’t find many issues with it other than the few plot holes that nag at me(take refuge in the library, basement I assume… wait for it…. Wait for it). Also one of photos in the lab under Elies mansion has both Elie and Kanie in it… whatever. The sci fi base for the plot is not bad the retro tech is nice I cannot find much wrong with the story. Characters are not that bad either I even enjoy some of the banter/conversations(which can be hard to do outside of a bioware game).
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Old 01-14-2011, 05:34 PM   #5
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Re: Zippy reviews NEIR

Quote:
Originally Posted by Pedro View Post
I was thinking it was something like dyslexia!

Well, I don't know anything about reviewing, so my advice wouldn't be worth much, but for a start you say you want to start with the story/plot. How about re-writing this paragraph so that it explains the story, and nothing else, i.e. no sidetracking!
It is dyslexia and more :P

But I like my side tracking it keeps me away from spoilers :P

Ok so lets try this

Quote:
Well where do I start. Ok lets go with the story. Starts off with a sci fi plot that winds up in a fantasy setting/world. The main charatcer is a large scruffy looking man who would normally be a bad ass instead he is a open minded kind guy who dose odd jobs to get by this means fetch quests ahoy.

But more of that that later, he is a good guy whose doing everything he can to take care of his sick daughter. So while you are out doing odd jobs she wonders off and you meet the snooty snobby magic book Grimwore Wiess as the story progresses the main guys daughter is dieing of a fatal magic based disease called the black scrawl that with shades the demons of the land are slowly destroying the world. The themes of the magic(and the black scrawl), shades(demons) themselves save afew revolve around words, text, letters.The demons themselfs are made up of black and yellow letters or runes instead of more typical mishmashed flesh, IMO it adds to the games charm so it needs to be mentioned. Moving on the story flows well enough and rather quickly if you skip the fetch quests and gain a friend in the wild half demon but all foul mouthed Kanie, "lovingly" called hussy by Wiess. Spoilers aside most of the stories revolve around making do in a dieing world. Not all of the stories are sad a few happy ones make it all seem more worthwhile and it makes you more prone to take all the side quests you can to see the mixes of story telling. Out of all of it the most nagging plot holes are take refuge in the library, basement I assume… wait for it…. Wait for it). Also one of photos in the lab under Elies mansion has both Elie and Kanie in it… but whatever its kinda put aside because we more story go through so you don't linger on it. And at least so far with me being half way through the game(just got to use the boat to get to all the towns not started on taking the tower again yet) but anyway the story is emotional the music plays it up and the dailog or rather the voice acting dose not drop the ball, unless you can be fully unattached, its damn touching at least more so that what I have seen in most action/FPS RPG games.

It may be a wall'o'text but is it any better than my smaller more synopsisyish one.
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Old 01-14-2011, 06:11 PM   #6
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Re: Zippy reviews NEIR

Nier means 'kidney' in dutch, btw!

Good work, Zippy
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Old 01-14-2011, 06:26 PM   #7
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Re: Zippy reviews NEIR

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Nier means 'kidney' in dutch, btw!

Good work, Zippy
Mmmm its More Noir than a body part but I fear our being used for an antagonist and probably already copyrighted the name Nier was chosen at random, then again their are subtle German/dutch themes here and there so perhaps it was not so random.


Then again Nier=kidney=filter, from the perspective of the shadwlord his is filtering out the world in order to, I asume, save Yonah(Yuna? Oh god FFX flash back >< lulz) . The main charatcer is seeking to filter out the bad crap of the world to save Yonah, meh I love making an ass out of myself LOL(ass u me- assume, then again I think I can play with words/thought intelligently >>).

LOL
I will shut up now LOL
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Old 01-15-2011, 05:59 AM   #8
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Re: Zippy reviews NEIR

Quote:
It may be a wall'o'text but is it any better than my smaller more synopsisyish one.
Well, I think it's better. Someone who hasn't played the game would be a little bewildered, I think. I would say that when you're writing the plot ouu, you should imagine that the person reading the review isn't familiar with the game, so keep it clear and simple.

Also, you should take 'Zippy' out of the review; cut down on phrases like 'the other big thing I whine constantly about', 'I really hate the one button combo system' etc. The people reading the review likely don't know you or your tastes so this is redundant. You need to generalise a bit more, eg 'The one button combo system is too simplistic' or whatever.

Anyway, I think the Level Design paragraph is probably your best one, some good points there, but you'd need a lot of work to make this review accessible to other people!
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Old 01-15-2011, 11:03 AM   #9
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Re: Zippy reviews NEIR

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Originally Posted by Pedro View Post
Well, I think it's better. Someone who hasn't played the game would be a little bewildered, I think. I would say that when you're writing the plot ouu, you should imagine that the person reading the review isn't familiar with the game, so keep it clear and simple.

Also, you should take 'Zippy' out of the review; cut down on phrases like 'the other big thing I whine constantly about', 'I really hate the one button combo system' etc. The people reading the review likely don't know you or your tastes so this is redundant. You need to generalise a bit more, eg 'The one button combo system is too simplistic' or whatever.

Anyway, I think the Level Design paragraph is probably your best one, some good points there, but you'd need a lot of work to make this review accessible to other people!
I write my crud for gamers(or group X,y or Z) not unwashed masses :P

But I suppose it helps to remember that one is writing for people with less knowledge over the subject at hand so making it more understandable to the general hobbyist is a good thing.
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