This week Gamecritics.com examines of two terrible Konami titles - Brad Gallaway tries out the first one, Nanobreaker, and finds that:
"Killing robots is boring. I'm not saying that killing robots is always boring as a rule, but killing robots as a goal in and of itself is not worth my time. Killing robots in between doing other adventure-type tasks is just fine, and if there's some kind of special fancy technique involved while actually killing a robot on the way to doing something else, that's usually okay. However, simply walking around generic environments for the sole purpose of killing robots is not only not entertaining, it's a complete waste of time, energy, and money. The fact that such a ridiculously stupid game exists is bad enough, but the fact that it could come from one of the minds behind Castlevania: Symphony of the Night—easily one of the PlayStation era's most entertaining games—is completely mind-boggling."
He has a few more insults to heap on the game
here.